I'm using Adobe Animate CC for a canvas project. I have an array that I assigned events listeners to like so:  for(var i = 0; i < navBtnArray.length; i++ ){ navBtnArray[i].addEventListener("click", navigationControls); }   What I am tr...
I am trying to integrate ChartJS into an Adobe Animate CC HTML5 project. Code works initially, but chart disappears once it finishes animating on. How do I get it to stay put?  See it in action here: http://devenjames.com/cni/disappearing_chart.html...
I'm new in Adobe Animate. Is there a way for adding a preloader for loading image assets when creating a Canvas in Adobe Animate CC? Is it the same way as inserting the loadqueue class on the html file after the Animate CC has published the html...
I am making a simple presentation in Animate CC, and I have several buttons, all with different names, similar functions (gotoAndPlay). Only one of the buttons work (button 22), and only on the first click, the second click it goes to the wrong frame...
I need to have a function that is accessed by Animate CC through connecting to an external file by: Global>Includes.  Then I need to run the function that is sitting on the external file when I click on a movie clip.  For example, the code on my m...
I'm working on a project in Adobe Animate CC and coding in JavaScript.  When I preview the project (Ctrl-Enter), the browser throws two errors:  Uncaught SyntaxError: Unexpected end of input   I understand that this occurs when there is a bracket...
I build Animate CC HTML5 canvas ads, and we have a new vendor who needs all assets saved in the root folder. When I change this publish setting in Animate, only the stage color loads. We have a test site, so I'm posting the and viewing from a ser...
I have this code (below) on a buton to force my HTML5 game to fullscreen, but I'd like to have it turn back also with the button - right now it only works using ESC key. Is it possbile?  this.fsbtn.addEventListener("click", doFullscreen);...
I have created a movie clip called firework_mc in the library and wrote the following code hoping to place it on the canvas:   var movieClip = exportRoot.firework_mc.play(); movieClip.x=100; movieClip.y=100;   I was hoping this would work but clearly...
I have this in my old AS3 project:    button_1.addEventListener(MouseEvent.CLICK, onReset); function onReset(e:MouseEvent):void{     my_obj.height += 10; }   What's it's equivalent in adobe animate HTML5 canvas?...

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