It looks like getUserMedia() is now the way to go for capturing audio recordings from a user.  But that leaves out Safari and iOS Safari.  Originally I had at least planned to included iOS Safari by taking advantage of the HTML Media Capture spec. Fr...
I am making an audio recorder using HTML5 and Javascript and do not want to include any third party API, I reached at my first step by creating an audio retriever and player using <audio> tag and navigator.webkitGetUserMedia Function which get...
I am using following javascript to record audio and send it to a websocket server:  const recordAudio = () =>     new Promise(async resolve => {          const constraints = {             audio: {                 sampleSize: 16,...
I'm using the Web Audio Api ( navigator.getUserMedia({audio: true}, function, function) ) for audio recording.  If the user has several microphone devices, can I select the desired recording device?   I've came across a problematic situation...
How can I record audio from the microphone in JavaScript and submit it to DialogFlow, without going through a server?...
I want to change the audio track of a video that I am playing in html. This is my sample code.  <!DOCTYPE html> <html> <head>     <title>Video</title> </head> <body> <video controls playsinline autoplay mu...
I just created a blob:  const audioBlob = new Blob(audioChunks, { 'type' : 'audio/wav; codecs=0' });   and sent it to the backend in base64 format. I saved this into a file named "test.wav" using the following code:  await wri...
I did a audio recorder using the getUserMedia(). And saving the file using the Recorder.js  But the output file is far heavier than I'd like it was.  A 4 minutes audio record have something like 40mb. And i can't send it to my server. If so,i...
Is there any way to programatically capture the audio being played from a webpage using html5, jS, or something else and create a mp3/wav file out of it? I know of the web audio API, but I've only been able to find information on recording audio...
I am recording audio from getUserMedia({audio:true}); in the browser using Recorder.js and then exporting it as a WAV file because that's the only option the library provides.  A 1 minute 20 seconds file is 14.1 MB large. I need to upload the aud...

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