I have followed this tutorial and come up with that code:  context = new AudioContext(); play(frequency) {     const o = this.context.createOscillator();     const g = this.context.createGain();     o.connect(g);     g.connect(this.context.destinatio...
In Chrome I first create a continuous tone with the AudioContext:  var audioCtx = new (window.AudioContext || window.webkitAudioContext);  var oscillator = audioCtx.createOscillator(); var gainNode = audioCtx.createGain();  oscillator.connect(gainNod...
I followed the instructions in this article and created a Javascript metronome. It makes use of the Web Audio API and has audioContext.currentTime at its core for precise timing.  My version, available at this plunker, is a very simplified version of...
I'm building an fm synth with some effects using the web audio api. Everything works as it should, however the audio is quite glitchy and starts to freeze and cut out which I presume is a result my browser not having the capacity to process all o...
Here's a fiddle to show the problem. Basically, whenever the createMediaElementSource method of an AudioContext object is called, the output of the audio element is re-routed into the returned MediaElementAudioSourceNode. This is all fine and acc...
I'm trying to connect an audio analyzer node to my howler setup.  The problem is that I get an array filled by "128" which mean there is no sound, but the sound is playing.  Here is my code :     var Sound = new Howl({               src:...
I have a simple routine that creates an audiocontext node and loads it with a buffer.  The onended event seems to fire at the start.  I set a timer for the duration and the onended event triggers about that amount of time before the audio stops playi...
I've got an Angular service that sets up an audioContext.  Jasmine is creating a new service for each test, so after 6 tests all tests fail with the error:   Error: Failed to construct 'AudioContext': The number of hardware contexts provi...
var audioContext = new window.AudioContext  chrome.runtime.onMessage.addListener(   function(imageUrl, sender, sendResponse) {     if (imageUrl != "") sound(523.251, 587.330) else sound(523.251, 493.883) })  function sound(frequency1, frequ...
I am trying to get my feet wet with AudioContext and so far I am not able to get a single sound to play.  here is my simple example  var context = new AudioContext() var o = context.createOscillator() o.type = "sine" o.connect(context.destina...

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