I am new in Node.js programming and I am trying to convert a m4a file to wav file.  I used audiobuffer-to-wav, and web-audio-api. This is my code:  const fs = require('fs'); const toWav = require('audiobuffer-to-wav'); const AudioCont...
I want to pan left or right at a time and also set the volume for it, I have done it with other browsers but on safari createStereoPanner is not a function so i used createPanner for safari  Now, Problem is that i want to use gain with panner to set...
I'm using the Google Cloud API for Speech-to-text, with a NodeJS back-end. The app needs to be able to listen for voice commands, and transmit them to the back-end as a buffer. For this, I need to send the buffer of the preceding audio when silen...
I have followed this tutorial and come up with that code:  context = new AudioContext(); play(frequency) {     const o = this.context.createOscillator();     const g = this.context.createGain();     o.connect(g);     g.connect(this.context.destinatio...
I am trying to map vertices from the AudioContext api in Three.js.  Now, I have successfully done this with planes(non shader) but am running into problems trying to apply it to a cylinder. Since the cylinder vertices are full vectors, instead of 0&#...
We have a blog, each post of which contains an iframe which in turn should play a sound using Web Audio when clicked Play.  Problem is, after a certain number of posts is on the page, the next frame throws an error: Uncaught SyntaxError: Failed to co...
Im trying to record a 48000Hz recording via getUserMedia. But without luck. The returned audio MediaStream returns 44100Hz. How can i set this to 48000Hz?  Here are snippets of my code:  var startUsermedia = this.startUsermedia;              navigato...
On a.bestmetronome.com, they have a metronome that generates ticks based on noise.   However, I couldn't figure out how the "ticks" are generated. Although I was able to work out the "tick" generator out of Audacity:  ;; Metronome...
In Chrome I first create a continuous tone with the AudioContext:  var audioCtx = new (window.AudioContext || window.webkitAudioContext);  var oscillator = audioCtx.createOscillator(); var gainNode = audioCtx.createGain();  oscillator.connect(gainNod...
I'm talking about feedback - when you make a simple javascript application that opens a stream from the user and reads the frequency analysis (or whatever is it) it thorws all received data back to the headphones in both Google Chrome and Opera....

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