Question:  How to simulate "Projection Camera Mapping" of video on to a multiple BabylonJS Mesh?  Breakdown:   How would I project a standard 16:9 video  onto multiple Babylon mesh (live code);      as if, the camera was a projector and the m...
Can I use babylon.js with electron to build a desktop game with HTML5, Js and WebGL? If it is possible, it is a good help if you have a demonstration. Thank you!...
I'm looking for a simple line of code or an API, if it is as simple as that.  I am using BabylonJS to make an online game, and I have run into a problem. I can't find anything on the documentation to support my problem. I am using   canvas.re...
I used this article http://blogs.msdn.com/b/eternalcoding/archive/2013/06/28/babylon-js-how-to-load-a-babylon-file-produced-with-blender.aspx to load a Babylon file.  if (BABYLON.Engine.isSupported()) {     var canvas = document.getElementById("r...
I'm having a terrible time trying to show/hide a mesh in my babylon.js scene with a button. I assumed I could create a function that would show/hide meshes and then call said button from my page to affect my scene and wrote the following:  <!D...
webpack and babylon.js is not loading images, videos and models. How can i fix that ?  I have already tried to do this  BABYLON.SceneLoader.ImportMesh("him", "Dude/", "dude.babylon", scene, function (newMeshes, particleSystems...
I am a beginner in javascript, and I don't know why my variable is undefine.  Here is my code:  function createBlockMap(data) { //console.log(data.X + " " + data.Y + " " + data.food);      var makeOverOut = function (mesh) {...
Hello I'm new to babylonjs and I've been trying to make a constant shotgun spread pattern in babylon.js for a couple of days.  For the moment my approach consists of having a couple of lines ready to be displayed in an array :          let sg...
I was working on Babylon.js when I wanted to make a jump. I found a website and copied  it jump code and it works perfectly! But I want to make a real game and I don't want people spamming spacebar to go flying. How could I make it have a few sec...
I have a problem to use CSG on imported meshes, here's my code:  var a;     var b;  BABYLON.SceneLoader.ImportMesh("", "./public/Models/", "model1.stl", scene, function (newMeshes) {     // Set the target of the camera to...

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