So I'm using a custom model made in blender for ThreeJS. I exported it to a .obj file and used the Three-js conversion utility to make a json file. I have it set to rotate, and as it rotates, you can see the other side of the model.  This is th...
I am using Three.js's example in the directory:  three.js/examples/webgl_loader_ply.html   And I just swapped their .ply file with mine (made with Blender).  In Blender, I went Vertex Paint > and painted vertices. Before exporting to .ply, I m...
Below is my piece of code which loads a mesh onto the object. At the moment its traversing through the entire thing.   Current code:  var loader = new THREE.GLTFLoader();             loader.load( '../gtf/Box.gltf', function ( gltf ) {...
I'm using the mrdoob Blender Export Plugin (io_mesh_threejs) to Export to Three JS, but the exported .js or .dae objects do not contain any reference to the texture map files. Is there a special way I need to export the object? Alternatively, is...
I've imported a model of a soccer ball (truncated icosahedron) from blender (via JSON loader) and I wanted to change the face colors upon clicking. The faces are correctly identified I can change the color of the entire model but not particular f...
Why's my shoe loading upside down?, how to get it to load the right way up? And how do I get rid of those crazy metallic highlights?  Here's the working code and  here's the json model file. (I tried to do a plunker, but couldn't get...
I've successfully exported an animation from Blender using the Three.js export utility, and can add it to a Three.js scene:  http://jsfiddle.net/frogt/6HxRP/1/  However, once I've added the object to my scene, I can't seem to position it...
I am trying to display images on each face of the polyhedron using three.js r71. I am making the geometry by loading a JSON file which holds the data that defines the shape. I set a plane below the polyhedron as well. I get an error and I'm wonde...
I created an SVG object using Inkscape, imported it to blender version 2.65, converted it into 3d by the options provided in blender, and tried to export it to three.js .   When it is exported to other formats (eg : obj , X3D) it works fine and the e...
What I need: A) create Human mesh with a skeleton in blender (2.69) B) export in json with blender plugin C) create Threejs app and move mesh manually editing bones position and rotation (quaternion). Data come from sensor a like kinect.  What I do:...

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