After importing a collada model into three.js, some of the model's faces are only visible from the inside of the model and not from the outside.  How can I fix the problem with the faces in question?  Is it possible to have the model's faces...
I tried this:  dae.castShadow = true; dae.receiveShadow = true; scene.add(dae);  //spotLight is defined already. spotLight.castShadow = true;  renderer.shadowMapEnabled = true;   But the model still does not have shadows? Did I do anything wrong? Ple...
I am loading an animated .dae file, and I've used the 'onProgress' argument to see it's loading progress. The file loads to 74% in 2 seconds, but then the whole page is paused for 23 more seconds before the model actually loads (and a...
Is there any way to load an animated .x model in Three.js? I have no idea, how to do it. In addition, I tried to convert the .x model to collada, but I haven't found any free program, wich can convert animated .x to collada.  I hope, you can help...
I'm trying to use ThreeJS to load collada files and I've copied the code in their demos section. It seems to load .dae files fine, even if they have textures in other files. Unfortunately I need to have a single file loaded which contains tex...
I am working on a 3D model of a building using Three.JS and Collada loader.  I'm improving my system interactivity, but I have two main issues:  1- When I rotate the model in the scene, it rotates in 3 axis and it makes it upside down! I want to...
I am currently loading in a bunch of elements of a model and adding them to a group. I then want to be able to move the group as a whole unit after they load.   My issue is, how can I run code once I have ensured that all of my models have loaded?  I...
I have collada model (.dae) displayed by this code, and I add THREE.DoubleSide but it dose not work how can i fix this?  var loadingManager = new THREE.LoadingManager( function() {                  scene.add( car );              } );              var...
I am currently using a matrix to mirror my Collada models.  I have posted this question before: Flip Normals Three.JS after flipping geometry  and referenced this one: ThreeJS geometry flipping  The problem is that I can't flip the geometry befor...
I am using the elf example that is a standard example with ThreeJS  Instead of the rotation shown in the example I want to move the object in both the x and y direction. This should be achievable by changing elf.position.x and elf.position.y in the i...

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