I am pretty new to both CANVAS and Kineticjs but I feel what I am attemping should be much easier then I am making it out to be. Basically this is what I have so far:  The code I am attempting to use is from kineticjs Stop drag to a shape when overla...
Just adding this for the people not looking to read a whole bunch of text, at least read this and look at the picture to understand my question; I have collision set up between the "player" and "objects", so that when the "player&...
Hello I'm making a game for my CS class using JavaScript. I know how to ale objects collide with each other in the canvas but I m trying to get an object to detect if it's completely inside another object   If (object1.xcoord > object2.xco...
So, I am trying to apply response to my SAT, Circle - Poly, Poly - Poly collisions. I ported this code on this article to JavaScript:  http://rocketmandevelopment.com/blog/separation-of-axis-theorem-for-collision-detection/  Now, the detection works...
I'm working on the Collision system for my game; which is a top down shooter, the character is always static - and everything else (Map/Level), moves around him.  The character also rotates so it's always facing the mouse position.  With that...
I'm using CSS animations and jQuery to move cars in a crossroads (top point of view) to simulate a driving license quiz. The user has to choose the crossing order by clicking over the cars.  Sample Image:   Each car has properties and an animatio...
As the title suggests, I am having trouble with object collision... I am currently working on a 2d Html5 canvas game using JavaScript. I know how to keep the "player" object from going outside the width/height of the game canvas, and i know h...
Im using Newtons equations to make the balls in this program that I'm currently working on to be "split" away when they collide with eachother, but sometimes they get stuck into eachother and that causes lot's of trouble.  .  This is...
I've been studying this:  https://github.com/mikechambers/ExamplesByMesh/blob/master/JavaScript/QuadTree/src/QuadTree.js  and I believe I understand the general idea about quad trees, although I do have two questions about how they work, and the...
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