I am pretty new to both CANVAS and Kineticjs but I feel what I am attemping should be much easier then I am making it out to be. Basically this is what I have so far:  The code I am attempting to use is from kineticjs Stop drag to a shape when overla...
Just adding this for the people not looking to read a whole bunch of text, at least read this and look at the picture to understand my question; I have collision set up between the "player" and "objects", so that when the "player&...
Hello I'm making a game for my CS class using JavaScript. I know how to ale objects collide with each other in the canvas but I m trying to get an object to detect if it's completely inside another object   If (object1.xcoord > object2.xco...
I'm using CSS animations and jQuery to move cars in a crossroads (top point of view) to simulate a driving license quiz. The user has to choose the crossing order by clicking over the cars.  Sample Image:   Each car has properties and an animatio...
As the title suggests, I am having trouble with object collision... I am currently working on a 2d Html5 canvas game using JavaScript. I know how to keep the "player" object from going outside the width/height of the game canvas, and i know h...
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Hey i'm trying to get the side with which the two objects in the canvas collide. Here's what i'm using for collision detection, but it only checks for a collision, without a specific side.  Where o1 and o2 are objects taht have properties...
Here is a short video in which can be seen that groups of two (maybe more) particles are glitched into each other.  The source-code can be found here.  And this is the code I use to calculate the collisions with:  function collisionPhysics() {     fo...
I'm making my first game in canvas+javascript, simple space shooter. The problem is that I use two nested for loops to check if rocket hits the enemy like this:  if((enemies[i][1]>rocket_posy&&enemies[i][1]<rocket_posy+40)&&...
I've been recently trying to fix my collision detection in my first person shooter three.js game but there are a few issues left I have not even the slightest idea on how to fix...   The camera can view inside walls The collisions regularly push...

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