could someone please help me to understand how collision detection works in JS? I can't use jQuery or gameQuery - already using prototype - so, I'm looking for something very simple. Not asking for complete solution, just point me to the ri...
I've tried searching for a javascript function that will detect if two lines intersect each other.  The function will take the x,y values of both the start end points for each line (we'll call them line A and line B).  Is to return true if th...
Actually I am trying to detect thee collision of the Rectangle with the circle in the following piece of code:-  function checkCollision() {      //checking of the Collision      if (ry + rh > cy - radius && rx + rw > cx - radius &&...
I am pretty new to both CANVAS and Kineticjs but I feel what I am attemping should be much easier then I am making it out to be. Basically this is what I have so far:  The code I am attempting to use is from kineticjs Stop drag to a shape when overla...
I'm trying to wrap my head around using the Separating Axis Theorem in JavaScript to detect two squares colliding (one rotated, one not). As hard as I try, I can't figure out what this would look like in JavaScript, nor can I find any JavaScr...
I'm building a game in Javascript using canvas which requires collision detection, in this case if the player sprite hits a box, the player must not be allowed through the box.  I have a global array called blockList that holds all the boxes bein...
I have the following HTML:  <div class="list" id="list">     <div class="item" id="i1">Item 1</div>     <div class="item" id="i2">Item 2</div>     <div class="item&#...
Hello I'm making a game for my CS class using JavaScript. I know how to ale objects collide with each other in the canvas but I m trying to get an object to detect if it's completely inside another object   If (object1.xcoord > object2.xco...
Trying to get two balls to collide and bounce back at appropriate angles. When the balls collide however they get stuck together and I have no idea what I'm doing wrong here.  I'm calling this checkCollision() function within my animate funct...
How to detect collision in webgl, without using any library like three.js?...

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