I've been trying to fix this for about 3 days now, and I can't seem to find why it doesn't work.  I've got this function, which loads an image, and loads through all the pixels to create a grid of walls for A* pathfinding. I'm usi...
i've some problems with craftyjs, collision and polygons.  Here is my code: http://jsfiddle.net/haenx/85mhj/  As you can see, the player will hit the enemy each time both boxes are overlapping. But the given polygon has another form and it semms...
I'm trying to add a button to an app that uses Crafty, but, unlike the other buttons, I want this one to redirect the user to a different URL.  Notice that no-one ever taught me how to use Coffee or JavaScript, so I'm really new.  I'm try...
I am working on a top down video game with the crafty.js game library and I keep having to repeat a piece of code to make borders and the background sprite, So i want to put it into its own seperate function and call it, the problem is whenever I do...
I've been trying to build a game using Crafty.js. I have an image that serves as a button, and once the user clicks on it he will be led to the next page. However, for some reason the mouse click just isn't firing. Any ideas?  Crafty.scene(&#...
I'm currently developing a small game for a class using Crafty, and our game requires the passage of time. To give context, it's a tamagotchi-like game where the player controls a creature and feeds it, grooms it, etc., when required, so we n...
In my HTML, I have a section in which I have JavaScript that adds an event listener which runs my game:  <div class="content"> <script>         window.addEventListener('load', Game.start); </script> </div>   Ho...
I wonder if you can set me straight on some javascript I'm a little confused with. The code is over here: http://jsfiddle.net/Lbd5k5zh/. The piece of code that escapes me is:  [...] // Locate this entity at the given position on the grid   at: fu...
I'm new to JS and trying to override a function in Craftyjs, here is my code:      Crafty.c('TestA', {         init: function() {                             Crafty.addEvent(this, Crafty.stage.elem, "mousedown", this._e_clickListe...
This is a follow-up question to this  I started using the localStorage function, and am unsure whether or not its working as intended.  I want to overwrite a boolean in my JSON file.  Player hits an exit in a stage, then it triggers the load of the n...

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