I have simple animation created using create js and ffmpegserver.js. ffmpegserver.js. This is a simple node server and library that sends canvas frames to the server and uses FFmpeg to compress the video. It can be used standalone or with CCapture....
Here's a simple tween in Tween.js. A simple loop happens after an interval. cjs.Tween.get(mySymbol).wait(50).to({x:10}).to({x:0}); Is there a way to make it repeat say 5 times after the interval, without repeating the interval? By adding lo...
I'm trying to test run a simple function that's declared in the first frame. When I write fl_DoRestart(); on frame 50 I get the following error: Uncaught ReferenceError: fl_DoRestart is not defined, but it's defined on frame one. Why'...
(Continuation of this question.) So let's assume I have two stages and I want to update them simultaneously at a tick. $( document ).ready(function() { context = "First"; init(); context = "Second"; init();...
In Flash I have 2 frames in the main-timeline. The first one is to select a language and the second one contains a navigation-bar. this navigation-bar is a movieclip, which contains items (movieclips). Those "item-movieclips" contain 2 frames...
I am using this for change color of fill in create js this is not working var shape_rect = new createjs.Shape(); shape_rect.graphics.beginFill("#FFD64B").drawRect(61, 253, 398, 25); shap_rect3.addEventListener('mouseover', function...
I have been having some issues when it comes to authoring HTML 5 Canvas in Flash CC, mostly as a result of the lack of information on writing JavaScript inside Flash. I have been converting an existing drag and drop .fla into HTML 5 with the hope...
Button.js: (function () { function Button(label) { console.log(label); } }()); demo.html: <html> <head> <script src="../../lib/easeljs-0.7.1.min.js"></script> <script src="Button.js&...
I am trying to create an EaselJS app that lets me drag unfilled circles around the canvas - so instead of calling beginFill when I am setting up the Shape I would call beginStroke. I am running into the problem that if I don't fill the shape, I c...
I have a problem with creatJS I hope you can help. var stage = new createjs.Stage(canvas); I got this error : angular.js:13642 ReferenceError: createjs is not defined. even thought i get the EaselJS in my bower-components. Thanks...
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