Here's a simple tween in Tween.js. A simple loop happens after an interval.   cjs.Tween.get(mySymbol).wait(50).to({x:10}).to({x:0});   Is there a way to make it repeat say 5 times after the interval, without repeating the interval?   By adding lo...
(Continuation of this question.)  So let's assume I have two stages and I want to update them simultaneously at a tick.  $( document ).ready(function() {      context = "First";     init();     context = "Second";     init();...
In Flash I have 2 frames in the main-timeline. The first one is to select a language and the second one contains a navigation-bar. this navigation-bar is a movieclip, which contains items (movieclips). Those "item-movieclips" contain 2 frames...
I am using this for change color of fill in create js this is not working   var shape_rect = new createjs.Shape(); shape_rect.graphics.beginFill("#FFD64B").drawRect(61, 253, 398, 25); shap_rect3.addEventListener('mouseover', function...
I have been having some issues when it comes to authoring HTML 5 Canvas in Flash CC, mostly as a result of the lack of information on writing JavaScript inside Flash.    I have been converting an existing drag and drop .fla into HTML 5 with the hope...
Button.js:  (function () {     function Button(label) {         console.log(label);     } }());   demo.html:  <html>  <head>     <script src="../../lib/easeljs-0.7.1.min.js"></script>     <script src="Button.js&...
I have a problem with creatJS I hope you can help.   var stage = new createjs.Stage(canvas);   I got this error :     angular.js:13642 ReferenceError: createjs is not defined. even thought i get the EaselJS in my bower-components.   Thanks...
I've been using the createjs Easeljs library for a few canvas game projects. In all I am impressed, but I have recently encountered a problem within chrome that is holding me back.  When the left mouse button is down and the mouse moves the FPS i...
I'm trying to use touch events with Createjs / Easeljs objects. For example, I'm trying to attach a touchstart and touchmove event using addEventListener.  Touchstart and mousedown seems to work: I'm using a browser and a touch device to...
I want to have a random color where "Crimson" is defined      var stage = new createjs.Stage("demoCanvas");      var circle = new createjs.Shape();     circle.graphics.beginFill("Crimson").drawCircle(0, 0, 50);     circle.x =...

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