This is pretty simple question I think for those who knows javascript/jquery good. I am pretty new to all this and couldn't make it. I found code that is calculating the offset of navbar that looks like this:   var offset = 50;  $('.navbar li...
I'm creating a side-scrolling endless space themed game using canvas and JavaScript. I'm controlling a spaceship just by using the up and down arrows and I want to implement some kind of movement easing so that the ship doesn't just stop...
I am aware of OrbitControls.js having a damping feature, which adds a smooth dragging of panorama, also known as easing. I want to implement the same functionality but without using this library. The reason is that I need to reduce amount of code use...
I'm trying to simulate gravitational pull/acceleration in the following animation. earth's angular velocity should increase as it gets closer to sol and decrease as it gets far. I think I'll need an easing function to modify the earth.ang...
I need to count up from 1 to 60 but i want to count up with an easing, so for example it would go from 1 to 30 with a 100ms delay, after that i need to increase the delay so the counting will gradually slow down when it reaches 60. This is what i got...
I have a count up code here:  HTML:  <div id="value">700</div> <div id="value2">1000</div>   JavaScript:  function animateValue(id, start, end, duration) {     var start= 0 ;     var end = parseInt(document.get...
I'm having trouble figuring out this simple math problem. I have spent over two hours reading through various related answers on SO and Google, but it seems my high school math knowledge is gone.  On the page I have an element, that, once it pass...
I am creating a horizontal bar chart using d3. And I am using an animation to "grow" the chart at startup. Here is the code.  // Create the svg element d3.select("#chart-area")     .append("svg")     .attr("height", 80...
I'm building an image preload animation, that is a circle/pie that gets drawn. Each 'slice' is totalImages / imagesLoaded. So if there are four images and 2 have loaded, it should draw to 180 over time.  I'm using requestAnimFrame, wh...
I have a kind of splash screen, where you press one of the logo's and it animates the logo to the center, then loads the content for it. Then when you press the main top logo, it hides the content and goes back to the splash screen. However I am...

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