When I want to prevent other event handlers from executing after a certain event is fired, I can use one of two techniques. I'll use jQuery in the examples, but this applies to plain-JS as well:  1. event.preventDefault()  $('a').click(...
I need to debug a web application that uses jQuery to do some fairly complex and messy DOM manipulation. At one point, some of the events that were bound to particular elements, are not fired and simply stop working.  If I had a capability to edit...
I'm an experienced Java programmer but am looking at some JavaScript/HTML5 stuff for the first time in about a decade.  I'm completely stumped on what should be the simplest thing ever.  As an example I just wanted to draw something and add...
Ok, i'll try and make this quick because it SHOULD be an easy fix...  I've read a bunch of similar questions, and the answer seems to be quite obvious. Nothing I would ever have to look up in the first place! But... I am having an error tha...
I'm getting a JSON element and building a list from its items like this:  getTitles: function(data) {     data = data || {};     var list = [];      $.getJSON(         '/titles',         data,         function(data) {             $.each(d...
I've toggled click event to a node and I want to toggle a dbclick event to it as well. However it only triggers the click event when I dbclick on it.  So How do I set both events at the same time?...
Allright, SO i have an input box and I need to do things everytime it changes, I am having trouble doing it for mouse paste. Here is the code I have  $("#attack-navy"+unit.ID+"-number").bind('paste', function(){             al...
I have this class where I am using a combination of jQuery and Prototype:  var MyClass = Class.create({     initElements: function(sumEl) {        this.sumEl = sumEl;        sumEl.keyup(this.updateSumHandler);     },      updateSumHandler: function(e...
I have something similar to a drawing canvas, and I capture it's state on mouseup for undo purposes. The canvas isn't full screen, so you can draw with a brush and release outside the canvas. Something like this:  $("#element").moused...

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