2 Technologies:   Meteor with the blaze templating engine Famo.us with their awesome gui framework   I come from the meteor side, I personally like using {{mustache}} (handlebars) to drive the gui from data, the reactive session / database makes this...
Does anyone know what Modifier I would use to animate the blur properties of an item?  I'd like to animate from clear to a certain level of blur.  Something similar to:  .blur-out {     -webkit-filter: blur(8px);     -webkit-transform: scale(1.1,...
I tried implementing an iframe within a surface.  /* globals define */ define(function(require, exports, module) { 'use strict'; // import dependencies var Engine = require('famous/core/Engine'); var Modifier = require('famous/cor...
I followed this guide here  http://famo.us/guides/dev/layout.html  Most examples show the size either as undefined meaning it's max width/height or as fixed pixel number.   Is there a way to specific the size so that it wrapped and fitted the con...
Is there a way to turn debugging on or some command to show us rendering problems when using famo.us?   Log statements would be helpful or any other way of telling us what is going when the app is being rendered.  EDIT: Here are the rendering problem...
We have something like this:  properties: {     backgroundColor: "hsl(" + (i * 360 / 8) + ", 100%, 50%)",     color: "black",     lineHeight: window.innerHeight / 2 + 'px',     textAlign: 'center' }   How is fa...
Famous RenderController by default does transitions by crossfading but want the in-transition to swipe the view in from the right and the out-transition to move it to the left. Can this be achieved? For now I've only succeeded in controlling the...
As a developer I would like to be able to set controls on a VideoSurface in Famo.us. By adding a way to set them on a surface, one could set video controls like play(), pause() and stop().  That's more of a story...  Anyway I need a way to set vi...
I need to disable the scroll/drag functionality on a Scrollview for a brief time. I've been playing around changing a couple of options on the Scrollview, but none seem to disable it completely....
I'm trying to render my 2D sprite sheet into a WebGL mesh.  Currently I have it setup like this:  var char = game.addChild(); char.setSizeMode('absolute', 'absolute')     .setAbsoluteSize(x, y)     .setPosition(0,0,0)     .setAlig...

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