How could I calculate the FPS of a canvas game application? I've seen some examples, but none of them use requestAnimationFrame, and im not sure how to apply their solutions there. This is my code:    (function(window, document, undefined){...
I'm using p5js to program an animation with a timer countdown.  I set my timer up to be updated each frame within an object that is being animated by the draw() function in sketch.  Because of this, setInterval() will not work for what I'm tr...
In my SVG based web application, a user can select a large number of shapes (even 800 or more) & move them about on the screen, which as one can imagine severely impacts the framerate. After reading the merits of requestAnimationFrame, I have bee...
I am messing around with the canvas element based off of tutorials online and have constructed the following page, here.  Here is my markup:  <!DOCTYPE html>  <html lang="en">     <head>         <meta charset="utf-8&#...
As the title says, how do you set a fixed frame rate of 25 fps for PixiJS?  Here is my setup:  g_App = new PIXI.Application(800, 600, { backgroundColor: 0x1099bb }); document.getElementById("canvas-div").appendChild(g_App.view);   I do not wa...
I am making a small game in HTML5 with the canvas elements. It runs great on MOST computers, but it is lags on others. However, it doesn't skip frames, it continues to render each frame and the game slows down. I am trying to write a function to...
I have a light-rendering method written in JavaScript, which can set the brightness of each object. If I call rendering objects with this filter in the main loop, it'll be very slow (8-10 fps). Is it too much for JavaScript, or just an unoptimize...
I've been struggling fruitlessly to implement a way to measure how many frames per second are rendered accurately in my app (It is an Android app using HTML5/JavaScript and built using Cordova).   The application uses a number of animation techni...
I'm working on a project of mine that uses webkit animations. It's an HTML project with Javascript ans CSS3.  I tried to run it on Chrome, it works fine but as soon as i try it on a low configuration, it is getting slower. So I activated the...
Ok so I believe I could best describe the issue through code so here goes  var clicks = 0;  //function to calculate function clicking(){   clicks += 1; }  //function to calculate fps where fn is the name of the function function FPS(fn){   //do stuff...

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