I'm new to game development. Currently I'm doing a game for js13kgames contest, so the game should be small and that's why I don't use any of modern popular frameworks.   While developing my infinite game loop I found several articles...
Having recently switched to three.js as my renderer, I am now wanting to set up a system for mapping textures. However, I'm not too sure on what the best practice for this is. Here is my use case   I have levels made of a lot of box geometries I...
Found a lot of physic engines out there but nothing that fit my needs directly.  I try to to find a simple way to push and pull boxes including collision detection which respects the next neighboring mesh hit while moving.   Some use cases to underst...
I wish to create a simple webgame that involves a tiled board.  I have a collection of svg's for the background of each square (i.e one for grass, one for stone, one for dirt etc). I also have svg's for items that will be displayed on the lay...
I'm trying to create a simple JS game engine on my own.   Here's the code for one of the states.  var menuState = {     //state variables    menuBttn: {x: _canvas.width/2, y:_canvas.height/2, img: imageArray[2], over: false, click: function()...
I'm creating a web-based online game and am trying to find the best fit in terms of a framework for the front end of the game. The back end of the game is currently using asp.net mvc 2. Given that I could take the controller actions and turn them...
I made a custom Lime JS sprite class by doing:  test.obj = function() {   lime.Sprite.call(this);   .   .   this.label = new lime.Label(). ...;   this.appendChild(this.label); } goog.inherits(test.obj, lime.Sprite);   I'm unable to get the label...
I'm looking to create a card game using HTML5 Canvas and JavaScript, and I want to know what Canvas tools could make my life easier.  I've found CreateJS and taken some notes on it:   Suite of libraries/tools for simplifying complex interact...
So, I am currently reinventing the wheel (and learning a lot) by trying my hand at making a simple physics engine for my game engine. I have been searching the internet, trying (and failing) to fix my current problem. There are a lot of resources out...
I'm making a web RPG in js, using melon JS and SQL DB with PHP. This question is about how to store completed and current tasks per non-player character (NPC).  NPC dialog and task data: all dialog is stored in a js object in the following struct...

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