I'm new to game development. Currently I'm doing a game for js13kgames contest, so the game should be small and that's why I don't use any of modern popular frameworks.   While developing my infinite game loop I found several articles...
Having recently switched to three.js as my renderer, I am now wanting to set up a system for mapping textures. However, I'm not too sure on what the best practice for this is. Here is my use case   I have levels made of a lot of box geometries I...
I'm creating a web-based online game and am trying to find the best fit in terms of a framework for the front end of the game. The back end of the game is currently using asp.net mvc 2. Given that I could take the controller actions and turn them...
I'm trying to write a game engine in js (canvas). So far so good. But i got one problem my world is diamond shaped and i render the tiles from top to bottom.  The problem is when i have a tile that's bigger than 1 tile (so 2x2 as example) thi...
I am writing open-source Falloutish 2 game in PHP+HTML+CSS+JavaScript. Right now dealing with the engine. I have this gif: https://dl.dropboxusercontent.com/u/4258402/nmwarrgb_e.gif  ...which I want to convert to Data URI. I need to do this because b...
I'm trying to render my map for a game by some angle ctx.setTransform(1, -0.5, 1, 0.5, 0, 200); (standard is ctx.setTransform(1, 0, 0, 1, 0, 0);).  But then I have some lines:  .  Here is code:    var canvas = document.getElementById('canvas&...
I was trying to create Moving circle using PIXIJs , which will move on mouse click event , its working but the problem is either it reaches x first or y position initially ,   the problem is it reaches the x or or y position which is closer to the ci...
I am writing a simple game with a simple collision detection system.  I currently have this code for iterating the array over the same array so i can check if the objects are close to each other and if they will collide:    var objects = []; //assume...
I'm building a physics engine as a learning experience and I'm a bit stuck when it comes to a solid implementation of the different collision and resolving functions. The math for it is no problem, but rather how to check for it.  I've go...
I'm creating a game with Phaser. When the user pushes the down arrow I want to change the physics size of the character, and then after 1 second return size.   I wrote code that works, but the character falls off screen, because he's in an ob...

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