I'm creating a simple asteroids-like game in CSS and JS using the DOM over canvas for...experimentation purposes.   My code is pretty small in this example to make it easy to see what's going on below. The ultimate goal: Let arrow keys smooth...
I am developing a small app in html5 canvas. I need to move a object in circular motion using keyboard keys . I am able to move the object using keyboard keys  but there are bugs .The object do not move back ward or forward  from the same position .C...
I'm making a small shoot 'em up game with Paper.js, but I'm unable to find that Paperscript provides any way to get the current rotation of my group of items.  In the code beneath, rotating 'circlegroup' with Q and E keys, should...
I've got this game in this plunker.  When the swords are not rotating, it all works fine (you can check by uncommenting lines 221 and commenting out 222-223). When they are rotating like in the plunker above, the collision doesn't work well....
Found a lot of physic engines out there but nothing that fit my needs directly.  I try to to find a simple way to push and pull boxes including collision detection which respects the next neighboring mesh hit while moving.   Some use cases to underst...
I'm creating a 2d game in HTML5 canvas. It's an isometric world, so actually it's also 3d. You always see that isometric games use tiles, and I think the reason is just for the depth logic. My goal is to create the game without using a ti...
I am using Matter.js physics in an attempt to create soft bodies. I was able to create a body like this:    However I am not sure if this is the "soft body" I want. It is true that this body is not entirely rigid and has that bouncy feel when...
I'm creating a side-scrolling endless space themed game using canvas and JavaScript. I'm controlling a spaceship just by using the up and down arrows and I want to implement some kind of movement easing so that the ship doesn't just stop...
I'm not using any engine, but instead trying to build my own softbody dynamics for fun using verlet integeration. I made a cube defined by 4x4 points with segments keeping its shape like so:    I have the points collide against the edges of the s...
So, I am currently reinventing the wheel (and learning a lot) by trying my hand at making a simple physics engine for my game engine. I have been searching the internet, trying (and failing) to fix my current problem. There are a lot of resources out...

Tags

Recent Questions

Top Questions

Home Tags Terms of Service Privacy Policy DMCA Contact Us

©2020 All rights reserved.