Below is my piece of code which loads a mesh onto the object. At the moment its traversing through the entire thing.   Current code:  var loader = new THREE.GLTFLoader();             loader.load( '../gtf/Box.gltf', function ( gltf ) {...
-Spec-  three.js version : r84 (NOW)  Device : iPad Air2  iOS version : 10.0.2  Browser : Chrome, Safari  -glTFLoader-  URL : https://threejs.org/examples/#webgl_loader_gltf  Monster -> NOT displayed  The others -> displayed  Why do I ask this...
I am working on 3D model in javascript & using GLTF webGL to render 3D model in iOS. I am loading this model using WKWebView in Ipad Air/Ipad Air 2.  This configuration/application works perfect in IOS9, But after upgrading OS to IOS 10 my applic...
I took the code from the A-Frame School in which a gltf model is loaded. Then I loaded the Sample Models from Khronos, this box and tried to load it, but I get this error (several times)  GLTFLoader.js:979 Uncaught (in promise) TypeError: Cannot read...
Hey guys I have been trying to do this for a few weeks, Trying to find out how on my own, But I have failed over and over, With little progress.  So if anyone can help me, I will be very thankful.  In advance thank you....
I want to overlay/switch on&off a texture from a GLTF model, but can't find how or if is it possible. I was able to load it perfectly, but when I try to reload or overlay the texture nothing happens or I get some errors. The last thing I trie...
In my ThreeJS project I want to swap out one texture with another but as soon as I do this the UV's are completely broken. You can see how I do it in the code below:  var texture = new THREE.TextureLoader().load( "T_Test_1k_BaseColor.jpg"...
I'm still pretty new at Three.JS, I'm pretty happy where I have gotten so far, but just need some help.   I have an GLTF object loaded into the scene, I want to be able to load different textures onto the object on the website by the user sel...
QUESTION:  After converting my FBX file to a .gltf, the model is incredibly small, why ?  I tried scaling the model with frontObject.scale.set( 1000, 1000, 1000 ); but I get the following error:  TypeError: Cannot read property 'set' of undef...
How move a gltf model in threejs indipendently from the scene defined?  In my code I have updated an gltf model and I tried to move it using KeyboardState.js. The control used is OrbitControl.js.  KeyboardState.js : https://searchcode.com/codesearch/...

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