I want to know how much RAM my visitors have and all the information available about their GPU. Is there any way to achieve this via JavaScript or maybe ActionScript (Flash)?...
Using Chrome 12 my game is drawing smoothly. But Chrome 14, which appears to use the GPU for drawing, has an enormous negative impact on the performance of my game.  I made a jsFiddle to see when exactly it happens and this simple code is already run...
As I understand different browsers use a different implementation of requestAnimationFrame.  I need to know which factors (Hardware/Software) affect the callback frequency, specifically how is the GPU involved?  Is the implementation specification me...
I was hoping to set up some sort of script (preferably) or small program that would detect and automatically end/restart Chromium's GPU process when it exceeds a certain memory threshold.   Turning off hardware acceleration prevents the bloating...
Is there a way to time when my objects actually appear onto the screen?  Like a onLoad event for the graphics processing unit (GPU).  I want to time performance difference of my different implementations to make a validated choice between different s...
I am trying to render as much triangles as possible in webgl. Everything works pretty well with all webbrowser except with chrome. After 57000 triangles I get a blank canevas. So I check the chrome task manager and I saw that the GPU takes 2 700 000k...
I am planning to play a short animation by quickly showing several images one after another. The images will be the frames of animation. I want to have 60 fps. Of course, the images will be preloaded. There are some reasons why I don't want to us...
In webgl, a long running glsl code can freeze all the computer. When browsing shadertoy, some examples especially in fullscreen mode have frozen my mac like this one: Path Tracer MIS (progressive)  Is there any way to detect whether a shader is takin...
I have a Tensorflow.js deployed in the browser which is available for a handful of people. I was wondering about the possibility of using a Neural Compute Stick to improve the training time of my models.  Is it possible to use a Neural Compute Stick...
I Am using Aframe 1.0.4 with Three.js 111, and I'm currently trying to understand what is more performant between - Few entities with lots of triangles - Lots of entities with few triangles each  In this particular case I am trying to understand...

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