How can I (or what tools are available) for drawing a line between two or more elements to connect them? Any combination of HTML/CSS/JavaScript/SVG/Canvas is fine.  If your answer supports any of these, then do mention it:   draggable elements drag...
I noted that at the LineBasicMaterial THREE documentation is said that on Windows systems the linewidth is set-up automatically to 1 and cannot be changed.   On the other hand we have a very cool example from threejs.org using the same THREE version...
I want to use this fantastic Javascript Library on my little web project.  http://prettydiff.com/  I've downloaded PrettyDiff.js and ViewDiff.js  I've been researching on how to use it and I can't seem to find any examples on how to get t...
Update: Here's an example of the issue - http://jsfiddle.net/Hffks/2/  I'm trying to use D3 to code a line graph and my line is being closed at the end, by which I mean it acts as a closed path where the first and last points are the same. My...
I'm using a simple line graph in d3 with interpolation of "step-after".  var line = d3.svg.line()     .x(function(d) { return x(d.date); })     .y(function(d) { return y(d.close); }); // Note that with step-after, the last data point show...
I am using live validation on my site  (from livevalidation.com), I have a text area where I need to allow new line / line feed / return characters, but despite my best efforts I am failing miserably. I have tried \n \r \v \s\S each with \ escape and...
I'm looking to allow users to slice an existing canvas into two canvases in whatever direction they would like.   I know how to allow the user to draw a line and I also know how to copy the image data of one canvas onto two new ones, but how can...
I want to have a svg dashed line drawn on scroll and got stuck on this for 4hrs.  If it's just a straight line, I can easily animate it by setting stroke-dasharray on css animation, but it doesn't work on a dashed line.  Since there's a...
How would I go about drawing a connection line in Raphael where the mousedown initiates the starting point of the line, the mousemove moves the end point without moving the start point and the mouseup leaves it as it is?...
I'm looking for a fast algorithm that draws lines with a certain thickness. The lines don't have to be antialiased, speed is priority. Something fairly simple like this would suffice:    The use case is a Javascript game where worms leave tra...

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