var mdflag; var count = 0;  document.addEventListener("mousedown",mdown,false);     document.addEventListener("mouseup",mup,false); }   function mdown() {     mdflag=true;     while(mdflag)     document.getElementById("testdiv"...
I have an element which fires functions on ng-mousedown and ng-mouseup. However, It doesn't work on touch screen, is there any directive like ng-touchstart and ng-touchend?...
I do not want any unnecessary loops occurring for mousemove event. So I became interested, in terms of performance/best practice what would be the best way to run mousemove only while mousedown == true? Currently I'm using:   var pressedMouse =...
event.preventDefault(); return false; event.stopPropagation();  any of them can prevent focus event from happening when I trigger a mousedown event in Firefox and chrome, but it failed in IE.In fact,chrome has another problem. when mousedowning, :hov...
The following code sample has me baffled. It's the simplest version of a larger piece of code that I can use to demonstrate my problem.  Basically I want the user to be able to draw a bounding box by holding down the mouse key and dragging it....
How do i found out for how much time the button is hold; ie, How do i find the difference between mousedown and mouseup event in angular. I am very new to Javascript and for the first time using angular. Any help on this would be appreciated...
I am trying to calculate the distance that is recorded when the user clicks and stop the recording once the user has clicked again. How can i do this? As i am not very familiar with the mouse events I have tried using the click event but each time I...
Well alright, I tried to search around the internet and didn't find how to do this. Everything I find is only to disable the context menu on right click. The point is : I am (Trying to) making a (simple) game. I have my scripts to move my player...
I am currently making a game that requires the player to drag around an object on a touch screen device.  I've used the event listener mousemove, and it has worked on my Intel XDK emulator, but now that I move it to a touch screen device, I need...

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