How can I get the local client IP using WebRTC.  I don't need the REMOTE_ADDR of the client but his local network IP. I've seen this before on websites like sharedrop.com, it recognizes computer within the same network using WebRTC.  In PHP I...
When I setup a data channel between 2 browsers (testing on 2 different machines on the same network), I get different results regarding lag in the following 2 cases.  Case 1: sending / receiving only  When I setup one side to be sending test messages...
Is it possible to make real-time network games using JavaScript? I've seen flash do it, but I'm interested in making a multiplayer browser-based game that doesn't depend on any plugins. I've read that it is impossible to keep Ajax con...
I have an application that uses axios for it's ajax requests. When a user experiences a network issue (for example, their wifi goes out and they no longer have an internet connection while on my application), I want to make sure that only the fir...
I'm planning to write a real time co-op multiplayer game. Currently I'm in the research phase. I've already written a turn-based game which used websockets and it was working fine.  I haven't tried writing a real time game using this...
I want to handle a lot of (> 100k/sec) POST requests from javascript clients with some kind of service server. Not many of this data will be stored, but I have to process all of them so I cannot spend my whole server power for serving requests onl...
I'm getting very long (4.10 seconds) "Content Download" times from an OPTIONS request, even though the response tab says "This request has no response data available." and the Content-Length is 0.  The Waiting (TTFB) time is very...
I set up a node js web server, which is serving images links in a JSON file. One link is referring to an image on the internet, and the other link is referring to a local directory in my home server.  The web server is online, not on my home server....
I'm working on a NodeJS client-server project where the client is BeagleBoneBlack. I use SocketIO for sending BBB readings to server.   When I unplug the LAN cable from the server, the client and server understand that the connection is lost. Whe...
I decided to write a mud client using electron js. Mud is a text based RPG game that uses telnet protocol. Here is my code so far (i just started with nodejs)  "use strict";  const net = require('net'); const TelnetInput = require(...

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