Consider this pseudo code:  (function(window){    var options = { /*where everything goes */ };     var instance = (function(options){        for (var i in options){        if (options.hasOwnProperty(i)){          this[i] = options[i];        }...
How do I overwrite (or unset and then set) an array? Seems like "array = new_array" doesn't work....
I'm just wondering if there is some scheme that is a proper way, proper steps of editing CMS like Wordpress, Joomla etc.  By editing I mean css, javascript.   The way I've been doing it so far is by creating files like custom.css and custom.j...
I've got a problem, regarding gulp. I decided to automate the process of how the source and styles are compiled into a single file, so I decided to use gulp for that purpose. However, it doesn't want to overwrite the application.js file that...
I'm working with the WPF WebBrowser control which is different from the WinForms version and many recommendations from this excellent web site simply do not work in WPF.  How can I overwrite the btnSubmit_onclick() javascript function on a web pa...
I'm doing some analysis of some Javascript and I want to keep javascript enabled, but disable all alert() boxes and self.location redirects.  Currently I'm using a regex proxy, but that seems like overkill.  I can override some native methods...
I am saving values from my dropdown box into localStorage. However, I don't want the data to be overwritten with the new info the next time user choose from the dropdown menu. I just want to keep adding value to my localStorage without it overwri...
var test = {     one: {},     two: {}, }; test['two'].parent = test['one'];   what i want test to have:  test = {    one: {},    two: { parent: {}, }   what it actually has:   test = {     parent: {},     two: { parent: {}, }   why do...
I have a javascript file in which I write a bunch of jquery functions.  I have a function to return the angular scope. I found out that if I were to write the same function twice, the code still executes.   function getngScope() {     alert(2);     r...
I'm creating a silly matching game. The game seems to work appropriately, including a 10 second timer for each round. I'm wanting to display a timer, so that the player knows how much time they have left. I can get it to work, but the problem...

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