See this question: Threejs Transform Matrix ordering  I'm drawing the orbits of the planets and having problem with changing inertial reference frames (I chose to align the three.js world coordinates with the viewed planet's inertial referenc...
I am using Matter.js physics in an attempt to create soft bodies. I was able to create a body like this:    However I am not sure if this is the "soft body" I want. It is true that this body is not entirely rigid and has that bouncy feel when...
I am working on this browser-based experiment where i am given N specific circles (let's say they have a unique picture in them) and need to position them together, leaving as little space between them as possible. It doesn't have to be arran...
I've been trying to solve this problem for a number of days now but I must be missing something.  Known Variables: vi = Initial Velocity t = Animation Duration d = Distance. end velocity should always be zero  The function I'm trying to creat...
I am building a small web based game, using html 5. I need my game to work according to some simple physics. Can you recommend from first hand of any  jquery \ js physics engine?  Thank you...
Is there a simple JavaScript physics engine available that can handle some simple 3D scenarios.  I'm aware of the Box2D implementation but I don't think that can do what I need. In essence I want to simulate the behavior of a ball as it inter...
I'm trying to create a simulation in which a ball follows a motion path, similar to this:  https://bl.ocks.org/mbostock/1705868  However, instead of using tweening, I would like the ball's motion to be determined by gravity and the object'...
So, I am working on teaching myself Canvas (HTML5) and have most of a simple game engine coded up. It is a 2d representation of a space scene (planets, stars, celestial bodies, etc). My default "Sprite" class has a frame listener like such:...
Background  I am playing with making a minigolf game using three.js and the ammo.js conversion of the Bullet Physics library but I am having some trouble getting the ball to move realistically.  (I've put a demo at penguinspuzzle.appspot.com/mini...
I know HTML5 canvas fairly well, I know the basics and animation using loops etc.  Demo I'm working with: (click to make shapes) http://henry.brown.name/experiments/box2d/example-canvas.html  What I'm not very familiar with is Box2D. I'm...

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