JavaScript  I've tried searching for something like this, but I am not able to find it.  It's a simple idea:  a. Take a random number between 0 to 10.  b. Let's say the random number rolled is a 3.  c. Then, save the number (the 3).  d....
Say, if I wanted to generate an unbiased random number between min and max, I'd do:  var rand = function(min, max) {     return Math.floor(Math.random() * (max - min + 1)) + min; };   But what if I want to generate a random number between min and...
In javascript (or jquery) is there a simple function to have four integers with their probability values: 1|0.41, 2|0.29, 3|0.25, 4|0.05  how can I generate these four numbers taking into account their probabilities  ?  This question is very similar...
The requirement is to send a unique id to database when user click on submit button. So I am using Javascript Math.random method. I just want to know what are the chances or possibility to get same number and what bit size of using Math.random....
I wonder how it's possible to perform distributional sampling in Node.js.  In particular, I have the number of elements, where the i'th value of the arrays is the probability of the element i'th, like following  [0.2 0.3 0.5]   Now I need...
Can any of these functions, the standard normal cumulative distribution function, the normal cumulative distribution function, or the error function, be reliably calculated with javascript?  I'd like to have a totally client side solution conside...
I'm looking for the best way of implementing random number generator, that will allow me to have control over probability from what range the generated number will be returned. To visualize what I'm trying to achieve I have a picture :    So...
I've tried to use this code:   function calc (n, c) {   let a = 0   const omega = Math.pow(2, n)    let search1 = ''   let search2 = ''    for (let i = 0; i < c; i++) {     search1 += '0'   }   for (let i = 0; i < c;...
in the following code, pretend the two broken images are each dice that show anything from 0-9. that means that when you add their values they could show anything from 0-99 making them 100 sided.   In the table you need to be able to input probabilit...
So I'm making a dice game where if either ofd the dice roll a 1, the score is 1, but I can't seem to make that work. I believe everything else it ok.      var die1 = Math.floor(Math.random()*6 + 1);     var die2 = Math.floor(Math.random()*6 +...

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