I'm new to animation, but I have recently created an animation using setTimeout. The FPS was too low, so I found a solution to use requestAnimationFrame, described in this link.  So far, my code is:  //shim layer with setTimeout fallback     wind...
How could I calculate the FPS of a canvas game application? I've seen some examples, but none of them use requestAnimationFrame, and im not sure how to apply their solutions there. This is my code:    (function(window, document, undefined){...
I am trying to capture each frame number of the video however it looks like there is no way of achieving  it. So I started my own clock to match the frame numbers of the video but they never match and the difference keeps increasing as the video prog...
I change the text color with requestAnimationFrame(animate); function:  requestAnimationFrame(animate);  function animate(time){   ... // change text color here   if (offset_s < offset_e) {requestAnimationFrame(animate);} }   offset_s and offset_s...
I'm trying to implement debouncing in React on the resize event, using requestAnimationFrame and wrote the following simple CodePen:  https://codepen.io/robloche/pen/RmLjZV  But the behaviour is not consistent across Chrome (v75), Firefox (v67) a...
I am making a script that auto generates planets see codepen for example. But the problem I have is that i want to make it less pixelated and I am having some problems doing that if i make the tiles 70 * 70 and tile size to 10 * 10 pixels it works fi...
Paul Irish has a post called requestAnimationFrame for Smart Animating. Now Paul is a smart guy - and I'm just trying to understand the scope of the application of this idea.   He says to do HTML5 animation - you should use a requestAnimationFram...
I'm trying to build a parallax site, which will move few elements while scrolling the site. But instead of using a scroll event listener I'm using requestAnimationFrame, after reading this post by Paul Irish, and this video which said that sc...
I am struggling to grok requestanimationframe.  Is it correct to say that requestanimationframe is a browser API that enables logic that affects the painted user-interface to be run in a best-effort attempt to complete before the next blitting of the...
I'm currently experimenting with three.js, which relies on requestAnimationFrame to perform animations.  Question: Wouldn't the following code result in infinite recursion before the cube rotations and renderer.render function invocation?  fu...

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