I'm new to animation, but I have recently created an animation using setTimeout. The FPS was too low, so I found a solution to use requestAnimationFrame, described in this link.  So far, my code is:  //shim layer with setTimeout fallback     wind...
I am trying to capture each frame number of the video however it looks like there is no way of achieving  it. So I started my own clock to match the frame numbers of the video but they never match and the difference keeps increasing as the video prog...
I am making a script that auto generates planets see codepen for example. But the problem I have is that i want to make it less pixelated and I am having some problems doing that if i make the tiles 70 * 70 and tile size to 10 * 10 pixels it works fi...
I am struggling to grok requestanimationframe.  Is it correct to say that requestanimationframe is a browser API that enables logic that affects the painted user-interface to be run in a best-effort attempt to complete before the next blitting of the...
I have set up the following jsFiddle http://jsfiddle.net/ZbhQY/4/  Im using a small requestAnimationFrame polyfill and returning the result to window.reqeuestAnimFrame this all works fine and all calls to this function work as expected.  If i change...
In my SVG based web application, a user can select a large number of shapes (even 800 or more) & move them about on the screen, which as one can imagine severely impacts the framerate. After reading the merits of requestAnimationFrame, I have bee...
Edit: I've reported this as a Chromium bug: https://bugs.chromium.org/p/chromium/issues/detail?id=668257  I'm creating a little canvas game in JS with enemies that can shoot. For testing, I created a flag, declared globally as let fancy = tru...
Having discovered requestAnimationFrame just a moment ago, I have dived into all the information I could find about it. To name just a few of the resources I came across in case there are others looking for more info about it:   http://creativejs.com...
I'm drawing some shapes (arc, lineTo, etc.) to a  using requestAnimationFrame. Nothing too fancy, but I'm noticing some occasional jerky animation. I profiled using the Timeline inspector in Chrome dev tools, and am seeing a large amount of i...
I am just trying to understand why the hell window.requestAnimationFrame is accepting the second parameter as an element, what is the reason behind that?   I am curious to know the underlying execution for this function.......

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