I'm new to animation, but I have recently created an animation using setTimeout. The FPS was too low, so I found a solution to use requestAnimationFrame, described in this link.  So far, my code is:  //shim layer with setTimeout fallback     wind...
How could I calculate the FPS of a canvas game application? I've seen some examples, but none of them use requestAnimationFrame, and im not sure how to apply their solutions there. This is my code:    (function(window, document, undefined){...
I am trying to capture each frame number of the video however it looks like there is no way of achieving  it. So I started my own clock to match the frame numbers of the video but they never match and the difference keeps increasing as the video prog...
I change the text color with requestAnimationFrame(animate); function:  requestAnimationFrame(animate);  function animate(time){   ... // change text color here   if (offset_s < offset_e) {requestAnimationFrame(animate);} }   offset_s and offset_s...
I'm trying to implement debouncing in React on the resize event, using requestAnimationFrame and wrote the following simple CodePen:  https://codepen.io/robloche/pen/RmLjZV  But the behaviour is not consistent across Chrome (v75), Firefox (v67) a...
I am making a script that auto generates planets see codepen for example. But the problem I have is that i want to make it less pixelated and I am having some problems doing that if i make the tiles 70 * 70 and tile size to 10 * 10 pixels it works fi...
I am struggling to grok requestanimationframe.  Is it correct to say that requestanimationframe is a browser API that enables logic that affects the painted user-interface to be run in a best-effort attempt to complete before the next blitting of the...
[answered]  I'm testing my browser's fps for an html5 game. I have this code:    var requestAnimationFrame = ( function() {     return window.requestAnimationFrame || //Chromium      window.webkitRequestAnimationFrame || //Webkit     window.m...
I have set up the following jsFiddle http://jsfiddle.net/ZbhQY/4/  Im using a small requestAnimationFrame polyfill and returning the result to window.reqeuestAnimFrame this all works fine and all calls to this function work as expected.  If i change...
In my SVG based web application, a user can select a large number of shapes (even 800 or more) & move them about on the screen, which as one can imagine severely impacts the framerate. After reading the merits of requestAnimationFrame, I have bee...

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