Is it possible to delete created creeps? Either through a script or through the GUI?  I could not easily find a way to do this, but it seems like a simple functionality so I imagine it exists, or someone has thought about it or something....
Where can I find a list of the constants for the Game object like Game.HOSTILE_CREEPS, Game.MOVE and Game.ATTACK?  I cannot find it on http://screeps.com/docs/...
So I have this creep role called storer that is supposed to go fetch energy from containers and bring it to the storage. However, currently, it finds the container closest by Path and with an energy level greater to a certain threshold so that it doe...
The memory seems to still be reading and writing correctly, but the memory tab always shows the initial state, as though there were no creeps or spawns in the room. It wasn't like this a couple days ago. What do I do? The problem exists in Firef...
So i have been trying this to automatically spawn Creeps in percentage to total living creeps. however when i run this, it just keeps on spawning harvesters, completely ignoring the conditions even though console.log returns the expected results ....
I've tried to program healer creep. Simple task:    find damaged creep. heal damaged creep.  if no damaged creeps were found, return home (hardcoded Spawn1)   Here is my code (I also tried option with Game.CREEPS but it gave same effect):  module...
In the tutorial I'm seeing: Game.HOSTILE_CREEPS  var targets = creep.room.find(Game.HOSTILE_CREEPS);   No where in the docs do I see anything that tells me this is possible. Where would I find out more about these constants?...
So I wanted to start rewriting my code from Screeps using Typescript. But for some reason instead of generating a Javascript code, it generates the same typescript code. Am I missing something from tsconfig.json file?  Left Typescript, right suppose...
Given that I have a creep in a room, is there any other method other than "Game.creeps.creep.room.find(Game.)" to get the objects in a room?  Something like .room.sources?  Because I am currently using this:  var creep; var target; creep = Ga...
The following code prints out "rampart", and but the creep is just standing still and not repairing. It uses the snippet mentioned in the docs. According to the docs, structures can be repaired and rampart is a structure. What's wrong?  m...

Tags

Recent Questions

Top Questions

Home Tags Terms of Service Privacy Policy DMCA Contact Us

©2020 All rights reserved.