I'm trying to understand closures and am looking at the W3Schools javascript tutorial. This is one example they give by making a counter.   <body>  <p>Counting with a local variable.</p>  <button type="button" onclick...
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In certain circumstances, having more than one self-invoking function in a single JavaScript file provokes an error. Getting the second function to return a value averts the error.  I have a barebones HTML file...  <script src="two.js">...
I came across this form of self invoking function. What is the "!" for?  !function (a) {     // something }(1);   I don't know whether there is an existing question or not. Sorry if this is a dup....
Im trying to call to self-invoking function this way:    (function fullscreen(){     alert("test");   })();   $(window).resize(function() {     fullscreen();   });   it works only once. no response on window.resize thanks...
I'm currently finishing reading up on JavaScript. I am on the chapter about closures in JavaScript (to  allow "private variables"), on http://www.w3schools.com/js/js_function_closures.asp.  The example is a counter:  <!DOCTYPE html>...
I'm trying to determine whether this pattern will help minimize garbage collection in my Javascript game.  I have a function I call in my main game loop that is defined something like this:  my.object.prototype.method = function(some_object) {...
Ideally we can do this using the Function.prototype.bind function. I don't think there's a clear way to use a fat arrow function here either. Ycombinator magic?  This is what I tried so far:  (function pump () {   return browserReadableStream...

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