When preparing an MCVE/SSCCE that involves images, it is useful to have direct access to images.    The types of images that would cover most questions are - small images in multiple colors or shapes, animated GIFs with/without transparency, JPEGs...
I have converted a JavaScript spritesheet to a 2D integer array, and now I'm trying to split a 2D array of integers into multiple 2D arrays, using 1 as the "separator" number.   Is there any way to separate a 2D JavaScript array like the...
I am making a game that allows the player to link to their own gif images and immediately make them playable in the game, and need to convert animated .gif files into spritesheets.  I have a jsfiddle that will load any image you past into the input,...
Need to apologize in advance: for length and for my ignorance. I'm trying to teach myself new concepts: d3.js and sprite sheets. The sprite sheet concept is simple to understand, but I'm confused how to integrate this into d3. Basically what...
I'm working with EaselJS SpriteSheets and I want to know how I can make my hero stop running smoothly, So if the SpriteSheet is playing the "run" animation and it's on frame 5, I'll need to animate though frames 6, 7, 8, 8, 8, 7,...
I have a sprite sheet consisting of 12 frames.    I want to extract each individual frame from it and want to show it in different canvas like below.   what i have tried so far is posted below  //HTML code for define the canvas area .      <body o...
I am trying to scale a sprite that is a bullet in javascript, but it will not change, am I placing it in the wrong function? it is currently within the create function, the bullet needs to be about 10x10 px but right now it is huge, take up about hal...
I'm trying to animate a spritesheet using EaselJS, but I keep getting an uncaught type error: undefined is not a function on this line - bmpAnimation = new createjs.BitmapAnimation(spriteSheet);   Here is my code so far:  // JavaScript Document w...
I am generating my sprite sheet using Flash Pro and loading the sprite using EaselJS. I am noticing that if my sprite is too large, it gets cropped from the bottom (i.e. the arms get cut out). The following code demonstrates this:  <html>     &...

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