Is it possible to lay multiple textures on top of each other on the same face in Three.js so that the alpha blending is done GPU accelerated in webGL?  The textures are (or should be) applied to the same face so that the bottom texture (texture 1)...
PRoblem: i'm trying to create (just for fun) a simple poker card (with a card back and a card front). I have two different images, for back and front. I easily created a Plane geometry with a single texture for both sides, but i really don't...
I have searched over all internet and tried a lot of ways, but no results.. How to remove texture transparency bug? Check on image    So, on 3dsmax model looks okey. I have converted to .js format from .obj with python script in order .png files were...
I have created an OOP environment for WebGL so I can easily create all the objects I need for future game projects i might get. Most of the work is already done, but I'm getting painfully frustrated now with the displaying of .png files, I tested...
I would like to know wether it is possible to get the dimensions of a texture ?  I used this line to set my texture :  const texture = THREE.ImageUtils.loadTexture(src)   Maybe it is necessary to load the image to get its dimensions (but is it possib...
QUESTION:  I have a specular/glossiness texture image for a model which is not yet being used by the GLTF model.  How can I use/add the texture to my model so that it is reflective/glossy where it should be ?  I don't know what to change inside t...
In TexturePacker, I'm getting a weird red frame:      I can't quite read what it says, but I'm assuming it's protection for their software. I purchased the full version (pro + physics package) tonight and properly entered the key I re...
I have two PointCloud objects, each for a specific structure and texture. One should be clickable but not the other. Let's call them P1 and P2, respectively.  P1 is initialized using a THREE.ShaderMaterial as:  var p1Material = new THREE.ShaderMa...
For an honors credit independent class project I need to use WebGL to display an image of my choosing that I use as textures and then morph the texture to make it look like it is moving or changing in some way.  To do this, I chose to morph a raindro...
i have an 360 degree cinemapicture and i try to make that when you click on something the picture blend from one light cinemapicture to an dark cinemapicture so it looks like the light goes off. Some idea how i code that in a js-function?        <...

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