Is it possible to lay multiple textures on top of each other on the same face in Three.js so that the alpha blending is done GPU accelerated in webGL?  The textures are (or should be) applied to the same face so that the bottom texture (texture 1)...
PRoblem: i'm trying to create (just for fun) a simple poker card (with a card back and a card front). I have two different images, for back and front. I easily created a Plane geometry with a single texture for both sides, but i really don't...
I originally asked this question on gamedev, but none of the answers helped to solve problem, and I still have no clue what is the real cause. I didn't see anything about re-posting questions across SE in FAQs, so I can only hope this is okay. Mo...
I want to give each face of a THREE.js sphere it's own texture. So I let a SphereGeometry calculate the vertices and convert each face to a PlaneGeometry using the vertices of the faces.  THREE.SpherePlaneGeometry = function ( v1, v2, v3, v4 ) {...
I'm generating a texture on the GPU and rendering it to my own framebuffer object. It works fine and the texture is rendered to a WebGLTexture that I can pass to other shaders. However I want to access the WebGLTexture pixels in javascript. Is th...
I want to display text with WebGL, and I know that there is not a built in way to do this.  However, I know it can be done, with textures.  I am new to OpenGL, so I don't really have much experience with shaders, so if someone could add how to se...
I have searched over all internet and tried a lot of ways, but no results.. How to remove texture transparency bug? Check on image    So, on 3dsmax model looks okey. I have converted to .js format from .obj with python script in order .png files were...
I'm trying to create a three-dimensional compass, that also displays roll and pitch. In order to show the roll (in degrees), I need to apply a texture with numbers to a TorusMaterial. How can I get it on in such a way that the scale is (somewhat)...
this is my first question in this page since i dont find people with this error, I hope I explain myself in this question.  Mm having a problem with WebGl textures, I get the next error: Error: WebGL: texImage2D: Conversion requires pixel reformattin...
I have created an OOP environment for WebGL so I can easily create all the objects I need for future game projects i might get. Most of the work is already done, but I'm getting painfully frustrated now with the displaying of .png files, I tested...

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