I was wondering, how in jquery am I able to hide a div after a few seconds? Like Gmail's messages for example.  I've tried my best but am unable to get it working....
So I am working on a music program that requires multiple javascript elements to be in sync with another. I've been using setInterval which works really well initially however over time the elements gradually become out of sync which with a mus...
Some events in JavaScript fire before others. For example, with an input element, the keydown and keypress events fire first. Then, if the return value from those was not false, the input.value is updated. Then, the keyup event fires.  Is there a web...
Let's say I have a function log()  var log = function(i) {     console.log('Executing at time: ' + i); }   And I want to execute log() on an interval, every x, y, and z seconds?  Let's arbitrarily set x, y, and z to 5, 7, and 8.  var...
Normally the execution of a setTimeout() method is aborted by a clearTimeout() method that is outside of the setTimeout() method, but in my situation I need to abort the execution of a setTimeout() loop within the loop itself if a certain event occur...
I'm looking to monitor the end user experience of our website and link that with timing information already logged on the server side. My assumption is that this will require javascript to to capture time stamps at the start of request (window.on...
I'm using the Firebug net panel to see response times. On the net panel's status bar, the summary is displayed as follows:   10 requests        90KB            10.22s (onload 6.57s)   What does that onload time mean? Does it...
i have a recursive query like this (note: this is just an example):  var user = function(data) {   this.minions = [];   this.loadMinions = function()   {     _user = this;     database.query('select * from users where owner='+data.id,function...
I am working on a very time-sensitive application that uses key presses for user input. As I am talking milliseconds here, I went ahead and tried a version like this:    function start() {   //stim.style.display = "block";   rt_start = new Da...
Just like 'continue' is used to break current iteration and proceed with the next, how can I break current iteration within setInterval() in JavaScript and proceed with the next interval without waiting?  var intervalID = window.setInterval(...

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