We have an e-learning platform which starts up HTML5 or javascript games and activities. These communicate back to the e-learning platform via web services calls in JSON (calls are wrapped by javascript functions).  We'd like to integrate Unity3d...
I'm looking to integrate a Unity WebGL-project into an Angular2 app. What's the proper way to move all this script into an Angular2 component?  First, the Unity WebGL exports an index.html like this:  <!DOCTYPE html> <html lang="...
I've built a Unity game for web, setting the default resolution to 1152 x 648 for testing. The output html file had the following code:  <!DOCTYPE html> <html lang="en-us">   <head>     <meta charset="utf-8"&g...
I'm doing a Unity project where I have the need to convert UTM coordinates to latitudes and longitudes. I have tried several C# solutions, but none of them were accurate enough. But I found some Javascript code that gives out the exact result I&#...
I'm having some serious issues with MonoDevelop and Unity. I use unity on both my (Windows) laptop, and on my PC, carrying one project between the two on a flash drive. Recently, however, MonoDevelop has decided to stop auto-completing things tha...
Hi, I am using Unity 2D for creating a dialogue between two people. AS you can see, I render a speech bubble sprite when a character met with someone. Then I want to have the text ("Hi how are you?") From an external resource and who it ins...
I'm trying to get a Unity 5 WebGL project integrated with SCORM 1.2. This involves the Unity WebGL build communicating with some external javascript.    I found this page: https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html...
How can I check or receive a message when the a Unity WebGL app is finished with loading and ready for use? What I want is to run a JavaScript function of my Webinterface after the WebGL App is ready....
I want to change my script into a 2D c# script. I know that AddExplosionForce is not a member of UnityEngine.Rigidbody2D so how can I change this in to a 2D script and still have the same force applied fro all directions. (basically do the same but i...
In unity3d, how can I set rotation angle constraints to a sphere along the x and y axis'? For example, if I want the sphere to only rotate up along the x axis 90 degrees, how can I prevent it from going any further than that? I am using a charact...

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