I have the following code snippet and it works in its context.
"use strict";
require('chromedriver');
var selenium = require('selenium-webdriver');
var driver = new selenium.Builder()
.forBrowser('chrome')
.build();
What I don't understand is the line:
require('chromedriver');
If i remove it I get an error:
Error: The ChromeDriver could not be found on the current PATH. Please download the latest version of the ChromeDriver from http://chromedriver.storage.googleapis.com/index.html and ensure it can be found on your PATH.
So it does something.
I understand what var chromedriver = require('chromedriver');
does and I have only seen the require function being used that way so far.
So my questions regarding the line: require('chromedriver');
Why does it work?
Where does the required chromedriver end up?
What happens in genereal if the require() function does not save its return into a variable?
Calling the require
on the module actually executes whatever code is in the module. In most cases, the module exports one or more functions or an object, which you want to store in a variable. But if you were to write something like:
for (var i = 0;i < 100; i++){
console.log("I've been called %d times", i);
}
in a .js file and then require
that file in a node program, you'd get 100 lines added to your console and nothing else happening.
The basic thing require
does is that it executes code written in the module. At the end this executed code might or might not return something. In your case it doesn't matter what this code returns, rather what matters is that this code is executed at least once.
It is also important to note that the result of require
is cached. This means even if you require that module multiple times the "code" would execute only once.
This whole paradigm of modules and require comes from CommonJS pattern, I would suggest you to read it.
The module might not export anything, but instead it might assign some stuff to global
.
For example, in helper.js
global.timeout = 5000;
global.sayHello = function(e) {
console.log('Hello',e);
}
and in the main.js
require('./helper.js');
sayHello('fish');
Some people might not like it, because you'll be polluting the global namespace. But for small applications you can get away with it.
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