https://github.com/jasondavies/d3-cloud is a word cloud in javascript using D3 library. This is an interactive demo. The demo used the d3-cloud script to generate an SVG in the HTML.
I would like to use this on the server side and get node.js to generate me an SVG file and save it to the disk whenever I update my data instead of loading the D3 library to the browser and rendering it there. Is there a way to do this? Can I use libraries that seem to rely on the HTML DOM without the DOM?
I am new to node.js
Check out jsdom. You can get access to a window context which you can then perform your d3 operations. Then use node file to save it to a filesystem
// Count all of the links from the Node.js build page
var jsdom = require("jsdom");
jsdom.env(
"http://nodejs.org/dist/",
["http://code.jquery.com/jquery.js"],
function (errors, window) {
console.log("there have been", window.$("a").length, "nodejs releases!");
}
);
I took TheHippo's suggestion and used PhantomJS, I created a JS -
svggen.js:
var page = require('webpage').create(),
url = 'http://www.example.com/wordcloud.html';
page.open(url, function (status) {
if (status !== 'success') {
console.log('Unable to access network');
} else {
var svgData = page.evaluate(function(s){
var serializer = new XMLSerializer();
var element = document.getElementById("svg1");
return serializer.serializeToString(element);
});
console.log("<?xml version=\"1.0\"?>"+svgData);
}
phantom.exit();
});
wordcloud.html:
<!DOCTYPE html>
<meta charset="utf-8">
<body>
<script src="d3.min.js"></script>
<script src="d3.layout.cloud.js"></script>
<script>
var fill = d3.scale.category20();
d3.layout.cloud().size([500, 800])
.words([
"Hello", "world", "normally", "you", "want", "more", "words",
"than", "this"].map(function(d) {
return {text: d, size: 10 + Math.random() * 90};
}))
.padding(5)
.rotate(function() { return ~~(Math.random() * 2) * 90; })
.font("Impact")
.fontSize(function(d) { return d.size; })
.on("end", draw)
.start();
function draw(words) {
d3.select("body").append("svg")
.attr("width", 500)
.attr("height", 800)
.attr("id","svg1")
.attr("xmlns","http://www.w3.org/2000/svg")
.attr("xmlns:xlink","http://www.w3.org/1999/xlink")
.append("g")
.attr("transform", "translate(150,150)")
.selectAll("text")
.data(words)
.enter().append("text")
.style("font-size", function(d) { return d.size + "px"; })
.style("font-family", "Impact")
.style("fill", function(d, i) { return fill(i); })
.attr("text-anchor", "middle")
.attr("transform", function(d) {
return "translate(" + [d.x, d.y] + ")rotate(" + d.rotate + ")";
})
.text(function(d) { return d.text; });
}
</script>
</body></html>
Then I run
phantomjs svggen.js > svgFile.svg
The resulting svgFile.svg is a standalone SVG File. For d3cloud check this.
You don't need phantomjs if you are just rendering a svg with d3.js
global.d3 = d3 = require "d3"
cloud = require 'd3.layout.cloud'
fs = require 'fs'
draw = (words) ->
d3.select("body").append("svg").attr("width", 500).attr("height", 800).attr("id", "svg1").attr("xmlns", "http://www.w3.org/2000/svg").attr("xmlns:xlink", "http://www.w3.org/1999/xlink").append("g").attr("transform", "translate(150,150)").selectAll("text").data(words).enter().append("text").style("font-size", (d) ->
d.size + "px"
).style("font-family", "Impact").style("fill", (d, i) ->
fill i
).attr("text-anchor", "middle").attr("transform", (d) ->
"translate(" + [d.x, d.y] + ")rotate(" + d.rotate + ")"
).text (d) ->
d.text
fill = d3.scale.category20()
cloud().size([500, 800]).words(["Hello", "world", "normally", "you", "want", "more", "words", "than", "this"].map((d) ->
text: d
size: 10 + Math.random() * 90
)).padding(5).rotate(->
~~(Math.random() * 2) * 90
).font("Impact").fontSize((d) ->
d.size
).on("end", draw).start()
svg = d3.select('body').node().innerHTML
console.log svg
fs.writeFile 'svgFile.svg', svg
You can create a DOM without a document by creating a document fragment. Once you have that, you can append a root <svg>
element to it, then pass that node to d3.select(node)
. From there on, the rest of d3 methods should work as normal.
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