How to detect when a page exits fullscreen?

I'm creating a 3D multiplayer game with Three.js, where players can join various existing games. Once "play" is clicked, the renderer is appended to the page and fullscreens. This works great, but the problem is that, when I exit the fullscreen, it still stays appended. I'd like to remove it, but I don't know when!

So, basically, I'm looking for an event that says "this element exited fullscreen".

This is how I append the renderer to the page:

container = document.getElementById('container');
document.body.appendChild(container);

var renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize( WIDTH, HEIGHT);
container.appendChild( renderer.domElement );

This if how I fullscreen it:

THREEx.FullScreen.request(container); 
renderer.setSize(screen.width, screen.height);

Also, is there a way to stop that annoying header from appearing whenever someone points his mouse to the top of the page? And, I guess I can just prevent escape from doing what it does (exiting fullscreen) in Firefox and Chrome with preventDefault?

EDIT:

The "fullscreenchange" event is indeed fired, but it has different names under different browsers. For example, on Chrome it's called "webkitfullscreenchange", and on Firefox it's "mozfullscreenchange".

Answers:

Answer

The Fullscreen spec specifies that the "fullscreenchange" (with the appropriate prefix) event is fired on the document any time the fullscreen state of the page changes, that includes going into and out of full screen. Inside that event you can check document.fullScreenElement to see if the page is fullscreen or not. If it's fullscreen the property will be non-null.

Check out MDN for more details.

As for your other questions: No, there is no way to prevent Esc from exiting fullscreen. That's the compromise that was made to ensure that the user always has control over what their browser is doing. The browser will never give you a way to prevent users from exiting fullscreen. Period.

As for Firefox being slower at rendering than Chrome, I can assure you that for most practical purposes it's not. If you're seeing a large difference in performance between the two browsers that probably means your javascript code is the bottleneck, not the GPU.

Answer

API for browsers changed. For example: there is no document.webkitIsFullScreen in Chrome. This is what worked for me:

document.addEventListener("fullscreenchange", onFullScreenChange, false);
document.addEventListener("webkitfullscreenchange", onFullScreenChange, false);
document.addEventListener("mozfullscreenchange", onFullScreenChange, false);

onFullScreenChange() {
  var fullscreenElement = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement;

  // if in fullscreen mode fullscreenElement won't be null
}
Answer

i'm using John Dyer's code, integrated with Toni, and Yannbane's comments to create a central handler, and adding multiple listeners to call it:

   var changeHandler = function(){                                           
      //NB the following line requrires the libary from John Dyer                         
      var fs = window.fullScreenApi.isFullScreen();
      console.log("f" + (fs ? 'yes' : 'no' ));                               
      if (fs) {                                                              
        alert("In fullscreen, I should do something here");                  
      }                                                                      
      else {                                                                 
        alert("NOT In fullscreen, I should do something here");              
      }                                                                      
   }                                                                         
   document.addEventListener("fullscreenchange", changeHandler, false);      
   document.addEventListener("webkitfullscreenchange", changeHandler, false);
   document.addEventListener("mozfullscreenchange", changeHandler, false);

This is only tested in Moz 12.

Please feel free to expand

Answer

I slightly changed Alex W's code to make events fire on fullscreen exits only. Tested in Firefox 53.0, Chrome 48.0, and Chromium 53.0:

if (document.addEventListener)
{
 document.addEventListener('fullscreenchange', exitHandler, false);
 document.addEventListener('mozfullscreenchange', exitHandler, false);
 document.addEventListener('MSFullscreenChange', exitHandler, false);
 document.addEventListener('webkitfullscreenchange', exitHandler, false);
}

function exitHandler()
{
 if (document.webkitIsFullScreen === false)
 {
  ///fire your event
 }
 else if (document.mozFullScreen === false)
 {
  ///fire your event
 }
 else if (document.msFullscreenElement === false)
 {
  ///fire your event
 }
}  
Answer

Mozilla's MDN page hinted me about the usage of fscreen as a vendor-agnostic approach to the fullscreen APIs. Sadly, even at this very date (2018-02-06), these APIs are not fully standardized; Firefox does not have the unprefixed APIs enabled by default.

Anyway, here is the URL to fscreen: https://github.com/rafrex/fscreen (it's available as an npm package for use in Node.js-based build pipelines.)

For the moment, this seems like the superior approach to me until the unprefixed APIs have landed and are readily available in all major browsers.

Answer

All browsers worked for me except for safari

This is what I ended up using to fix the issue.

if (navigator.userAgent.indexOf('Safari') != -1 && navigator.userAgent.indexOf('Chrome') == -1)  { 

  document.addEventListener('webkitfullscreenchange', exitHandler);

  function exitHandler() {
    if (!document.fullscreenElement && !document.webkitIsFullScreen && !document.mozFullScreen && !document.msFullscreenElement) {
           /*CODE HERE*/      
        }
      }
    }  

Take a look at the code pen. I have to say a huge thank to Chris Ferdinandi for his post here

Answer

Here's how I did it:

if (document.addEventListener)
{
 document.addEventListener('fullscreenchange', exitHandler, false);
 document.addEventListener('mozfullscreenchange', exitHandler, false);
 document.addEventListener('MSFullscreenChange', exitHandler, false);
 document.addEventListener('webkitfullscreenchange', exitHandler, false);
}

function exitHandler()
{
 if (document.webkitIsFullScreen || document.mozFullScreen || document.msFullscreenElement !== null)
 {
  // Run code on exit
 }
}

Supports Opera, Safari, Chrome with webkit, Firefox/Gecko with moz, IE 11 with MSFullScreenChange, and will support the actual spec with fullscreenchange once it's been successfully implemented in all of the browsers. Obviously, Fullscreen API is only supported in the modern browsers, so I did not provide attachEvent fallbacks for older versions of IE.

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