A proper wrapper for console.log with correct line number?

I'm now developing an application, and place a global isDebug switch. I would like to wrap console.log for more convenient usage.

//isDebug controls the entire site.
var isDebug = true;

function debug(msg, level){
    var Global = this;
    if(!(Global.isDebug && Global.console && Global.console.log)){
    level = level||'info';
    Global.console.log(level + ': '+ msg);

debug('Here is a msg.');

Then I get this result in Firefox console.

info: Here is a msg.                       debug.js (line 8)

What if I want to log with line number where debug() gets called, like info: Here is a msg. main.js (line 2)?



I liked @fredrik's answer, so I rolled it up with another answer which splits the Webkit stacktrace, and merged it with @PaulIrish's safe console.log wrapper. "Standardizes" the filename:line to a "special object" so it stands out and looks mostly the same in FF and Chrome.

Testing in fiddle: http://jsfiddle.net/drzaus/pWe6W/

_log = (function (undefined) {
    var Log = Error; // does this do anything?  proper inheritance...?
    Log.prototype.write = function (args) {
        /// <summary>
        /// Paulirish-like console.log wrapper.  Includes stack trace via @fredrik SO suggestion (see remarks for sources).
        /// </summary>
        /// <param name="args" type="Array">list of details to log, as provided by `arguments`</param>
        /// <remarks>Includes line numbers by calling Error object -- see
        /// * http://paulirish.com/2009/log-a-lightweight-wrapper-for-consolelog/
        /// * https://stackoverflow.com/questions/13815640/a-proper-wrapper-for-console-log-with-correct-line-number
        /// * https://stackoverflow.com/a/3806596/1037948
        /// </remarks>

        // via @fredrik SO trace suggestion; wrapping in special construct so it stands out
        var suffix = {
            "@": (this.lineNumber
                    ? this.fileName + ':' + this.lineNumber + ":1" // add arbitrary column value for chrome linking
                    : extractLineNumberFromStack(this.stack)

        args = args.concat([suffix]);
        // via @paulirish console wrapper
        if (console && console.log) {
            if (console.log.apply) { console.log.apply(console, args); } else { console.log(args); } // nicer display in some browsers
    var extractLineNumberFromStack = function (stack) {
        /// <summary>
        /// Get the line/filename detail from a Webkit stack trace.  See https://stackoverflow.com/a/3806596/1037948
        /// </summary>
        /// <param name="stack" type="String">the stack string</param>

        if(!stack) return '?'; // fix undefined issue reported by @sigod

        // correct line number according to how Log().write implemented
        var line = stack.split('\n')[2];
        // fix for various display text
        line = (line.indexOf(' (') >= 0
            ? line.split(' (')[1].substring(0, line.length - 1)
            : line.split('at ')[1]
        return line;

    return function (params) {
        /// <summary>
        /// Paulirish-like console.log wrapper
        /// </summary>
        /// <param name="params" type="[...]">list your logging parameters</param>

        // only if explicitly true somewhere
        if (typeof DEBUGMODE === typeof undefined || !DEBUGMODE) return;

        // call handler extension which provides stack trace
        Log().write(Array.prototype.slice.call(arguments, 0)); // turn into proper array
    };//--  fn  returned

})();//--- _log

This also works in node, and you can test it with:

// no debug mode
_log('this should not appear');

// turn it on

_log('you should', 'see this', {a:1, b:2, c:3});
console.log('--- regular log ---');
_log('you should', 'also see this', {a:4, b:8, c:16});

// turn it off
DEBUGMODE = false;

_log('disabled, should not appear');
console.log('--- regular log2 ---');

You can maintain line numbers and output the log level with some clever use of Function.prototype.bind:

function setDebug(isDebug) {
  if (window.isDebug) {
    window.debug = window.console.log.bind(window.console, '%s: %s');
  } else {
    window.debug = function() {};


// ...

debug('level', 'This is my message.'); // --> level: This is my message. (line X)

Taking it a step further, you could make use of the console's error/warning/info distinctions and still have custom levels. Try it!

function setDebug(isDebug) {
  if (isDebug) {
    window.debug = {
      log: window.console.log.bind(window.console, '%s: %s'),
      error: window.console.error.bind(window.console, 'error: %s'),
      info: window.console.info.bind(window.console, 'info: %s'),
      warn: window.console.warn.bind(window.console, 'warn: %s')
  } else {
    var __no_op = function() {};

    window.debug = {
      log: __no_op,
      error: __no_op,
      warn: __no_op,
      info: __no_op


// ...

debug.log('wat', 'Yay custom levels.'); // -> wat: Yay custom levels.    (line X)
debug.info('This is info.');            // -> info: This is info.        (line Y)
debug.error('Bad stuff happened.');     // -> error: Bad stuff happened. (line Z)

A way to keep line number is here: https://gist.github.com/bgrins/5108712. It more or less boils down to this:

if (Function.prototype.bind) {
    window.log = Function.prototype.bind.call(console.log, console);
else {
    window.log = function() { 
        Function.prototype.apply.call(console.log, console, arguments);

You could wrap this with isDebug and set window.log to function() { } if you aren't debugging.


You can pass the line number to your debug method, like this :

debug('Here is a msg.', (new Error).lineNumber);

Here, (new Error).lineNumber would give you the current line number in your javascript code.


Chrome Devtools lets you achieve this with Blackboxing. You can create console.log wrapper that can have side effects, call other functions, etc, and still retain the line number that called the wrapper function.

Just put a small console.log wrapper into a separate file, e.g.

(function() {
    var consolelog = console.log
    console.log = function() {
        // you may do something with side effects here.
        // log to a remote server, whatever you want. here
        // for example we append the log message to the DOM
        var p = document.createElement('p')
        var args = Array.prototype.slice.apply(arguments)
        p.innerText = JSON.stringify(args)

        // call the original console.log function

Name it something like log-blackbox.js

Then go to Chrome Devtools settings and find the section "Blackboxing", add a pattern for the filename you want to blackbox, in this case log-blackbox.js


If you simply want to control whether debug is used and have the correct line number, you can do this instead:

if(isDebug && window.console && console.log && console.warn && console.error){
    window.debug = {
        'log': window.console.log,
        'warn': window.console.warn,
        'error': window.console.error
    window.debug = {
        'log': function(){},
        'warn': function(){},
        'error': function(){}

When you need access to debug, you can do this:


If isDebug == true, The line numbers and filenames shown in the console will be correct, because debug.log etc is actually an alias of console.log etc.

If isDebug == false, no debug messages are shown, because debug.log etc simply does nothing (an empty function).

As you already know, a wrapper function will mess up the line numbers and filenames, so it's a good idea to prevent using wrapper functions.


Stack trace solutions display the line number but do not allow to click to go to source, which is a major problem. The only solution to keep this behaviour is to bind to the original function.

Binding prevents to include intermediate logic, because this logic would mess with line numbers. However, by redefining bound functions and playing with console string substitution, some additional behaviour is still possible.

This gist shows a minimalistic logging framework that offers modules, log levels, formatting, and proper clickable line numbers in 34 lines. Use it as a basis or inspiration for your own needs.

var log = Logger.get("module").level(Logger.WARN);
log.error("An error has occured", errorObject);
log("Always show this.");

The idea with bind Function.prototype.bind is brilliant. You can also use npm library lines-logger. It shows origin source files:

Create logger anyone once in your project:

var LoggerFactory = require('lines-logger').LoggerFactory;
var loggerFactory = new LoggerFactory();
var logger = loggerFactory.getLoggerColor('global', '#753e01');

Print logs:

logger.log('Hello world!')();

enter image description here


Code from http://www.briangrinstead.com/blog/console-log-helper-function:

// Full version of `log` that:
//  * Prevents errors on console methods when no console present.
//  * Exposes a global 'log' function that preserves line numbering and formatting.
(function () {
  var method;
  var noop = function () { };
  var methods = [
      'assert', 'clear', 'count', 'debug', 'dir', 'dirxml', 'error',
      'exception', 'group', 'groupCollapsed', 'groupEnd', 'info', 'log',
      'markTimeline', 'profile', 'profileEnd', 'table', 'time', 'timeEnd',
      'timeStamp', 'trace', 'warn'
  var length = methods.length;
  var console = (window.console = window.console || {});

  while (length--) {
    method = methods[length];

    // Only stub undefined methods.
    if (!console[method]) {
        console[method] = noop;

  if (Function.prototype.bind) {
    window.log = Function.prototype.bind.call(console.log, console);
  else {
    window.log = function() { 
      Function.prototype.apply.call(console.log, console, arguments);

var a = {b:1};
var d = "test";
log(a, d);

I have been looking at this issue myself lately. Needed something very straight forward to control logging, but also to retain line numbers. My solution is not looking as elegant in code, but provides what is needed for me. If one is careful enough with closures and retaining.

I've added a small wrapper to the beginning of the application:

window.log = {
    log_level: 5,
    d: function (level, cb) {
        if (level < this.log_level) {

So that later I can simply do:

log.d(3, function(){console.log("file loaded: utils.js");});

I've tested it of firefox and crome, and both browsers seem to show console log as intended. If you fill like that, you can always extend the 'd' method and pass other parameters to it, so that it can do some extra logging.

Haven't found any serious drawbacks for my approach yet, except the ugly line in code for logging.


A little variation is to to have debug() return a function, which is then executed where you need it - debug(message)(); and so properly shows the correct line number and calling script in the console window, while allowing for variations like redirecting as an alert, or saving to file.

var debugmode='console';
var debugloglevel=3;

function debug(msg, type, level) {

  if(level && level>=debugloglevel) {
    return(function() {});

  switch(debugmode) {
    case 'alert':
      return(alert.bind(window, type+": "+msg));
    case 'console':
      return(console.log.bind(window.console, type+": "+msg));
      return (function() {});


Since it returns a function, that function needs to be executed at the debug line with ();. Secondly, the message is sent to the debug function, rather than into the returned function allowing pre-processing or checking that you might need, such as checking log-level state, making the message more readable, skipping different types, or only reporting items meeting the log level criteria;

debug(message, "serious", 1)();
debug(message, "minor", 4)();

I found some of the answers to this problem a little too complex for my needs. Here is a simple solution, rendered in Coffeescript. It'a adapted from Brian Grinstead's version here

It assumes the global console object.

# exposes a global 'log' function that preserves line numbering and formatting.
(() ->
    methods = [
      'assert', 'clear', 'count', 'debug', 'dir', 'dirxml', 'error',
      'exception', 'group', 'groupCollapsed', 'groupEnd', 'info', 'log',
      'markTimeline', 'profile', 'profileEnd', 'table', 'time', 'timeEnd',
      'timeStamp', 'trace', 'warn']
    noop = () ->
    # stub undefined methods.
    for m in methods  when  !console[m]
        console[m] = noop

    if Function.prototype.bind?
        window.log = Function.prototype.bind.call(console.log, console);
        window.log = () ->
            Function.prototype.apply.call(console.log, console, arguments)

The way I solved it was to create an object, then create a new property on the object using Object.defineProperty() and return the console property, which was then used as the normal function, but now with the extended abilty.

var c = {};
var debugMode = true;

var createConsoleFunction = function(property) {
    Object.defineProperty(c, property, {
        get: function() {
                return console[property];
                return function() {};

Then, to define a property you just do...


And now you can use your function just like


You could simplify the logic here. This assumes your global debug flag is NOT dynamic and set on app load or passed in as some config. This is intended to be used for environment flagging (e.g. only print when in dev mode and not production)

Vanilla JS:

  var Logger = {},
      noop = function(){};

  ['log', 'debug', 'info', 'warn', 'error'].forEach(function(level){
    Logger[level] = window.isDebug ? window.console[level] : noop;

  window.Logger = Logger;


((window) => {
  const Logger = {};
  const noop = function(){};

  ['log', 'debug', 'info', 'warn', 'error'].forEach((level) => {
    Logger[level] = window.isDebug ? window.console[level] : noop;

  window.Logger = Logger;


const Logger = {};
const noop = function(){};

['log', 'debug', 'info', 'warn', 'error'].forEach((level) => {
  Logger[level] = window.isDebug ? window.console[level] : noop;

export default Logger;

Angular 1.x:

  .module('logger', [])
  .factory('Logger', ['$window',
    function Logger($window) {
      const noop = function(){};
      const logger = {};

      ['log', 'debug', 'info', 'warn', 'error'].forEach((level) => {
        logger[level] = $window.isDebug ? $window.console[level] : noop;

      return logger;

All you'll need to do now is replace all console refs with Logger


Based on other answers (mainly @arctelix one) I created this for Node ES6, but a quick test showed good results in the browser as well. I'm just passing the other function as a reference.

let debug = () => {};
if (process.argv.includes('-v')) {
    debug = console.log;
    // debug = console; // For full object access

This is an old question and All the answers provided are overly hackey, have MAJOR cross browser issues, and don't provide anything super useful. This solution works in every browser and reports all console data exactly as it should. No hacks required and one line of code Check out the codepen.

var debug = console.log.bind(window.console)

Create the switch like this:

isDebug = true // toggle this to turn on / off for global controll

if (isDebug) var debug = console.log.bind(window.console)
else var debug = function(){}

Then simply call as follows:

debug('This is happening.')

You can even take over the console.log with a switch like this:

if (!isDebug) console.log = function(){}

If you want to do something useful with that.. You can add all the console methods and wrap it up in a reusable function that gives not only global control, but class level as well:

var Debugger = function(gState, klass) {

  this.debug = {}

  if (gState && klass.isDebug) {
    for (var m in console)
      if (typeof console[m] == 'function')
        this.debug[m] = console[m].bind(window.console, klass.toString()+": ")
    for (var m in console)
      if (typeof console[m] == 'function')
        this.debug[m] = function(){}
  return this.debug

isDebug = true //global debug state

debug = Debugger(isDebug, this)

debug.log('Hello log!')
debug.trace('Hello trace!')

Now you can add it to your classes:

var MyClass = function() {
  this.isDebug = true //local state
  this.debug = Debugger(isDebug, this)
  this.debug.warn('It works in classses')

From: How to get JavaScript caller function line number? How to get JavaScript caller source URL? the Error object has a line number property(in FF). So something like this should work:

var err = new Error();
Global.console.log(level + ': '+ msg + 'file: ' + err.fileName + ' line:' + err.lineNumber);

In Webkit browser you have err.stack that is a string representing the current call stack. It will display the current line number and more information.


To get the correct linenumber you need to invoke the error on that line. Something like:

var Log = Error;
Log.prototype.write = function () {
    var args = Array.prototype.slice.call(arguments, 0),
        suffix = this.lineNumber ? 'line: '  + this.lineNumber : 'stack: ' + this.stack;

    console.log.apply(console, args.concat([suffix]));

var a = Log().write('monkey' + 1, 'test: ' + 2);

var b = Log().write('hello' + 3, 'test: ' + 4);

I found a simple solution to combine the accepted answer (binding to console.log/error/etc) with some outside logic to filter what is actually logged.

// or window.log = {...}
var log = {
  ASSERT: 1, ERROR: 2, WARN: 3, INFO: 4, DEBUG: 5, VERBOSE: 6,
  set level(level) {
    if (level >= this.ASSERT) this.a = console.assert.bind(window.console);
    else this.a = function() {};
    if (level >= this.ERROR) this.e = console.error.bind(window.console);
    else this.e = function() {};
    if (level >= this.WARN) this.w = console.warn.bind(window.console);
    else this.w = function() {};
    if (level >= this.INFO) this.i = console.info.bind(window.console);
    else this.i = function() {};
    if (level >= this.DEBUG) this.d = console.debug.bind(window.console);
    else this.d = function() {};
    if (level >= this.VERBOSE) this.v = console.log.bind(window.console);
    else this.v = function() {};
    this.loggingLevel = level;
  get level() { return this.loggingLevel; }
log.level = log.DEBUG;


log.e('Error doing the thing!', e); // console.error
log.w('Bonus feature failed to load.'); // console.warn
log.i('Signed in.'); // console.info
log.d('Is this working as expected?'); // console.debug
log.v('Old debug messages, output dominating messages'); // console.log; ignored because `log.level` is set to `DEBUG`
log.a(someVar == 2) // console.assert
  • Note that console.assert uses conditional logging.
  • Make sure your browser's dev tools shows all message levels!

Here's a way to keep your existing console logging statements while adding a file name and line number or other stack trace info onto the output:

(function () {
  'use strict';
  var isOpera = !!window.opera || navigator.userAgent.indexOf(' OPR/') >= 0;
  var isChrome = !!window.chrome && !!window.chrome.webstore;
  var isIE = /*@[email protected]*/false || !!document.documentMode;
  var isEdge = !isIE && !!window.StyleMedia;
  var isPhantom = (/PhantomJS/).test(navigator.userAgent);
  Object.defineProperties(console, ['log', 'info', 'warn', 'error'].reduce(function (props, method) {
    var _consoleMethod = console[method].bind(console);
    props[method] = {
      value: function MyError () {
        var stackPos = isOpera || isChrome ? 2 : 1;
        var err = new Error();
        if (isIE || isEdge || isPhantom) { // Untested in Edge
          try { // Stack not yet defined until thrown per https://docs.microsoft.com/en-us/scripting/javascript/reference/stack-property-error-javascript
            throw err;
          } catch (e) {
            err = e;
          stackPos = isPhantom ? 1 : 2;

        var a = arguments;
        if (err.stack) {
          var st = err.stack.split('\n')[stackPos]; // We could utilize the whole stack after the 0th index
          var argEnd = a.length - 1;
          [].slice.call(a).reverse().some(function(arg, i) {
            var pos = argEnd - i;
            if (typeof a[pos] !== 'string') {
              return false;
            if (typeof a[0] === 'string' && a[0].indexOf('%') > -1) { pos = 0 } // If formatting
            a[pos] += ' \u00a0 (' + st.slice(0, st.lastIndexOf(':')) // Strip out character count
              .slice(st.lastIndexOf('/') + 1) + ')'; // Leave only path and line (which also avoids ":" changing Safari console formatting)
            return true;
        return _consoleMethod.apply(null, a);
    return props;
  }, {}));

Then use it like this:

<!DOCTYPE html>
  <meta charset="utf-8" />
  <script src="console-log.js"></script>
  function a () {
    console.log('xyz'); // xyz   (console-log.html:10)
  console.info('abc'); // abc   (console-log.html:12)
  console.log('%cdef', "color:red;"); // (IN RED:) // def   (console-log.html:13)
  console.warn('uuu'); // uuu   (console-log.html:15)
  console.error('yyy'); // yyy   (console-log.html:16)

This works in Firefox, Opera, Safari, Chrome, and IE 10 (not yet tested on IE11 or Edge).

//isDebug controls the entire site.
var isDebug = true;

function debug(msg, level){
    var Global = this;
    if(!(Global.isDebug && Global.console && Global.console.log)){
    level = level||'info';
    return 'console.log(\'' + level + ': '+ JSON.stringify(msg) + '\')';

eval(debug('Here is a msg.'));

This will give me info: "Here is a msg." main.js(line:2).

But the extra eval is needed, pity.


window.line = function () {
    var error = new Error(''),
        brower = {
            ie: !-[1,], // !!window.ActiveXObject || "ActiveXObject" in window
            opera: ~window.navigator.userAgent.indexOf("Opera"),
            firefox: ~window.navigator.userAgent.indexOf("Firefox"),
            chrome: ~window.navigator.userAgent.indexOf("Chrome"),
            safari: ~window.navigator.userAgent.indexOf("Safari"), // /^((?!chrome).)*safari/i.test(navigator.userAgent)?
        todo = function () {
            // TODO: 
            console.error('a new island was found, please told the line()\'s author(roastwind)');        
        line = (function(error, origin){
            // line, column, sourceURL
                var line,
                    baseStr = '',
                    stacks = error.stack.split('\n');
                    stackLength = stacks.length,
                    isSupport = false;
                // mac??chrome(55.0.2883.95 (64-bit))
                if(stackLength == 11 || brower.chrome){
                    line = stacks[3];
                    isSupport = true;
                // mac??safari(10.0.1 (12602.
                }else if(brower.safari){
                    line = stacks[2];
                    isSupport = true;
                    line = ~line.indexOf(origin) ? line.replace(origin, '') : line;
                    line = ~line.indexOf('/') ? line.substring(line.indexOf('/')+1, line.lastIndexOf(':')) : line;
                return line;
            return '????';
        })(error, window.location.origin);
    return line;
window.log = function () {
    var _line = window.line.apply(arguments.callee.caller),
        args = Array.prototype.slice.call(arguments, 0).concat(['\t\t\[email protected]'+_line]);
    window.console.log.apply(window.console, args);

here was my solution about this question. when you call the method: log, it will print the line number where you print your log


This implementation is based on the selected answer and helps reduce the amount of noise in the error console: https://stackoverflow.com/a/32928812/516126

var Logging = Logging || {};

const LOG_LEVEL_ERROR = 0,

Logging.setLogLevel = function (level) {
    const NOOP = function () { }
    Logging.logLevel = level;
    Logging.debug = (Logging.logLevel >= LOG_LEVEL_DEBUG) ? console.log.bind(window.console) : NOOP;
    Logging.info = (Logging.logLevel >= LOG_LEVEL_INFO) ? console.log.bind(window.console) : NOOP;
    Logging.warning = (Logging.logLevel >= LOG_LEVEL_WARNING) ? console.log.bind(window.console) : NOOP;
    Logging.error = (Logging.logLevel >= LOG_LEVEL_ERROR) ? console.log.bind(window.console) : NOOP;




Recent Questions

Top Questions

Home Tags Terms of Service Privacy Policy DMCA Contact Us

©2020 All rights reserved.