HTML5 check if audio is playing?

What's the javascript api for checking if an html5 audio element is currently playing?



While I am really late to this thread, I use this implementation to figure out if the sound is playing:

service.currentAudio = new Audio();

var isPlaying = function () {
    return service.currentAudio
        && service.currentAudio.currentTime > 0
        && !service.currentAudio.paused
        && !service.currentAudio.ended
        && service.currentAudio.readyState > 2;

I think most of the flags on the audio element are obvious apart from the ready state which you can read about here: MDN HTMLMediaElement.readyState.


Try this function! Audio playing would not be executed if the position is the beginning or ending

function togglePause() {
     if (myAudio.paused && myAudio.currentTime > 0 && !myAudio.ended) {;
     } else {

To check if audio is really start playing, especially if you have a stream, need to check audio.played.length to 1. It will be 1 only if audio is really start sounds. Otherwise will be 0. It's more like a hack, but that still works even in mobile browsers, like Safari and Chrome.


you can to use the onplay event.

var audio = document.querySelector('audio');
audio.onplay = function() { /* do something */};


var audio = document.querySelector('audio');
audio.addEventListener('play', function() { /* do something */ };

am using this jquery code withe tow button play and stop, play button is a play and pouse button

const help_p = new Audio("audio/help.mp3");//Set Help Audio Name
$('#help_play').click(function() {//pause-Play
if (help_p.paused == false) {
  help_p.pause();//pause if playing
} else {;//Play If Pausing

$('#help_stop').click(function() {//Stop Button
  help_p.currentTime = 0; //Set Time 0

While there is no method called isPlaying or something similar, there are a few ways to accomplish this.

This method gets the % of progress as audio is playing:

function getPercentProg() {
    var myVideo = document.getElementById('myVideo');
    var endBuf = myVideo.buffered.end(0);
    var soFar = parseInt((endBuf / myVideo.duration) * 100);
    document.getElementById('loadStatus').innerHTML =  soFar + '%';

If percent is greater than 0 and less than 100, it is playing, else it is stopped.

function isPlaying(audelem) { return !audelem.paused; }

The Audio tag has a paused property. If it is not paused, then it's playing.


You can check the duration. It is playing if the duration is more than 0 seconds and it is not paused.

var myAudio = document.getElementById('myAudioID');

if (myAudio.duration > 0 && !myAudio.paused) {

    //Its your job

} else {

    //Not playing...maybe paused, stopped or never played.

document.getElementsByTagName('audio').addEventListener('playing',function() { myfunction(); },false); 

Should do the trick.


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